People's ReMixing Competition (PRC)
The Peoples Remix Competition is a bi-weekly contest based on videogame music arranging. Started by reelmojo, the basic idea was for people to spend a week in remixing the chosen source tune (usually a song not covered on OCR yet). The forum goers vote on the tracks, and the winning musician from the vote gets to choose the source tune for the next PRC, or in the case of an anniversary/special event (e.g. remixing a song for an OCR site project) a different prize when allocated.
Most Recent Rounds
Source: Final Fantasy 8 (PS3) - March of the Dreadnoughts
The game got a lot of hate on release, but I will admit that the OST had some really fun pieces in it and while I would like to do the main battle theme, it was used in PRC 225 and also has a remix. I did a bit more digging and I got one that is both a bit on the fun side, does not have a remix, and has not been used in PRC as far as I can tell. I would like to select Final Fantasy XIII's March of the Dreadnoughts. It is a fun level theme which I think can be adapted in a few different ways.
Source: The Adventures of Batman And Robin (GEN) - Psycho Section
"So apparently you are allowed to reuse old sources for PRC, provided it wasn't used last year or this year. Well the source i think i might resend is the Batman one that was used for PRC394 of the 2019 season. Largely because there's only 1 remix and a bonus. (That bonus belonging to me. In my opinion i think i can do a better job of remixing that source for another bonus), nor is there any major remixes out on YouTube (None on OCR. Aside from the odd 8-bit remix, i don't think there is any remixes on YouTube either.), so i still think we should get this one a second chance, to encourage more remixes for it, especially since there isn't really any. If this is not allowed, let me know, i was just going by the new updated rules listed on the Gaires round page.
The Game is called The Adventures of Batman and Robin and the track name is Psycho Section. This plays during the second half of the Mad Hatter stage, right after a mini boss fight with a animatronic cat. A lot of what i talked about in my original message, isn't the best description of why the soundtrack rocks, because i kept making comparisons to repetition, which well...it's not. Looped based music, doesn't always equate to being repetitive. So i feel i need to do a new description.
The game was released in 1995, and is obviously based of the DC character and was composed by Jesper Kyd, during when he was working as a in-house composer for Zyrinx, a Danish Video Game company (This game however, was developed by Clockwork Tortoise). Unfortunately the company went bust in 1998 after their publishers had signed into liquidation, leaving Jesper Kyd to move to America. This is the Jesper Kyd people are familiar with, when he got contracted for 2 series - Hitman and Assassins Creed. This game (The Batman one) wasn't necessarily supposed to be a massive hit game based of the hit series. Or at least i don't think that it was. Instead it seems to be a focus to showcase the technical capabilities of the Sega Genesis. A lot of games were focused on making it well...fun or good. In this case the game was about showing what the system can do. Maybe you guys might not agree, but i think this is the case. The reason i say this is because the game is quite difficult. To some it's considered the hardest game on the Genesis. and the cartoony nature of the original series is not showcased in this at all (At least it's not as vibrant as the SNES one). However what they might not bring in terms of gameplay and overall graphics they make up for it in 2 departments. 3d visuals, and of course, the music.
The 3d visuals are quite spectacular and impressive for the time. Of course it's not real 3D, but they have used their magic to do a really close approximation to 3D, so some of the levels are really awesome in the sort of motion capture.
And the music, well that's what were here for right? I know i waffle a lot, so i'll try and keep this brief. It's arguably the best Genesis soundtrack of all time, right up there with the likes of SOR, Sonic, Thunder Force etc. It's like a full on EBM, Industrial Techno feast for your ears. In this case, lots of thicc FM kicks, varying syncopated rhythms in both percussion and basslines. A very rock inspired lead melody, that is both simple and well executed, and a lot of different switches to keep us on our toes (The panning in this one is pretty insane. Jesper was known for his extreme love for the panning in these pieces) The 2nd half is a full climatic section featuring a synth riff that is nonstop, charging at full force. This is where it gets very looped based, but it's very satisfying. Especially when it goes through a build-up back to the catchy hook. The ending is a loud crash made up of different FM layers. It's deliberate, and not a problem with the OST. Your taste of music, may affect how you like this piece, but you must at least agree it's a pretty cool one nonetheless (I personally think it's awesome)
Hope people do this one justice, so we have enough remixes. Hopefully it might have a better turnout than the last round. Looking forward to seeing what you've done.
Game: The Adventures of Batman and Robin (Sega Genesis)
Source: Psycho Section
And course the MIDI. I ended up reusing the MIDI from last time, because i think it sounds good enough, that i don't need to redo it:"
Link to PRC394: https://compo.thasauce.net/rounds/view/PRC394
Source: Terranigma - Bird's Sanctuary (SNES)
"Hey, hello, whoever reads this message! I'm Unknown Pseudoartist, the person who infamously "won" PRC467 (CV4 Bloody Tears) just because being the only votable participant.
As such I have the honor of choosing the source for next PRC compo, so that's my choice: "Bird's Sanctuary" from Terranigma.
As samples I attach both mp3 and midi for my own old version (featuring Siolfor's guitars) as well as mp3 for the original source and a .mid from vgmusic.com (since I'd expect that to be more complete and better than my own .mid).
If that's too many sample files just use the ones for the original source mp3 and the vgmusic .mid and forget my own versions.
Source: Final Fantasy X (PS2) - Seymour's Amibition
"Here you go I'd like to nominate "Seymour's Ambition" from Final Fantasy X for the next PRC
There's also a version of it from the Final Fantasy X remaster which is essentially the same song, but I'm nominating the original version above:"
Source: Castlevania IV (SNES) - Bloody Tears
as the winner and the large choice of source that I can go to.
I would like to revisit this classic : Bloody Tears - Castlevania IV (SNES)
I attached to this message the midi file that I have extracted with vgmtrans program and modified accordingly for ease of use for remixers.
Source: Advance Wars: Dual Strike (NDS)
"I don't have a source in the traditional sense. Instead, I'd rather leave it a bit more open ended and go for any track in Advance Wars: Dual Strike. Most of the tracks are rather short. Hopefully, this is not an issue. Also, only Advance Wars has anything on OCR and I was unable to locate anything in PRC library either. But they fit the game really well. Unfortunately, there are not readily available MIDIs for each track. However, VGMusic does have the following:
The entire OST can be listened to on YouTube. Great turn based strategy game. Unfortunately, the Tag CO Power completely broke the game.
Source: Vatlva - BGM#6 (Celtic Rock)
"I think i'll hold off on sending the Pulseman sources until later, as i want to focus less on the Genesis so i can try for more Saturn and PS1 games. Surprise, this is also a Japan exclusive, which is a common theme with a lot of my submissions. I have submitted this game before though, but this is a completely different source. Almost leftfield in genre too, but then so is this game lol. It's not a typical game at all, it's kind of unique. The first one i did was a track called Happy Hardcore. It actually doesn't have a name, none of the tracks do. It's been given names by the YouTube people themselves, mostly to help differentiate between the tracks. You see this game doesn't have a cult following like the others, nor is the music an integral part, unlike the other games.
I haven't even explained what the hell i'm talking about. The game is Vatlva and the track name is......blank. I submitted the last Vatlva source as Happy Hardcore because it was clearly defined by people, and it made sense to recognise the genre i was submitting, since it was distinctive, and not something you see a lot. In this case there isn't a well defined name, because nobody has picked one for this. In fact i had to record the track through audacity in order to rip the track, so i could transcribe the MIDI. The only way to listen is through a full OST rip. Nothing more i'm afraid.
So what am i going to call this? Well this plays in the 2nd Snow Stage (There's 2 in total), and for me sounds very much like Celtic/Scottish kind of Rock with a very simplistic but melody focused type of production. So if i were to follow the naming conventions as seen above, i would go with Celtic Rock. But if i had to use it by stage name, then i'd go with Snow Stage 2. I can't even find the track on YouTube, instead the Happy Hardcore track is really popular, compared to this one. Not so much in views, but in the amount of videos. So the only way to listen to the source is either via a YouTube rip of the whole OST, or this dropbox link before of the solo track in question. For those panicking this is a legit game and a legit composition from the game.
The game itself is created by Ancient, who you may remember for crafting Streets of Rage 2. I won't go into too much depth, because i've already spammed this with loads of text, but i'll say it's a fighting game, with a few racing game elements thrown in. So Mortal Kombat but with vehicles, and powerups. It also features an Anime cutscene storyline, and a whole host of vibrant locations, and gameplay options. It's unique in a lot of ways. The music is done by our finest Yuzo Koshiro alongside his famed collaborator Motohiro Kawashima, which you will know obviously from SOR 2 and 3 (And other games) Most of the music in this game goes throw quite the selection of styles, from Hip-Hop to Big Beat, to Jungle, To Happy Hardcore, to Hard Trance, to House, to Cute Techno, and this rock piece as well. (Is it a rock piece? I literally don't know, it's so weird.)
This piece has a triplet feel, comprising of various Wah Guitars playing both a driving one note rhythm, and a dynamic but very simplistic melody (Simplistic in terms of rhythm). The guitar plays throughout the whole thing and doesn't change notes at all (Minus the little hidden one before the loop). The drums are this extremely odd blend of acoustic and electronic, the melodies are played on varying folk like instruments, such as a Harmonica, Bagpipes and a Guitar, all whilst the chugging Wah Guitar powers throughout. It can also be a little dissonant in parts, making this sound a little on the goofy side (Dissonant as in there are a lot of clashing notes in this, that is kind of unique to the piece). I've said way too much here, so i hope you give this super fun, extremely catchy but very simple piece a go. It's a blank canvas waiting for expansion. Enjoy!
Source: BGM#6 (Unofficially known as Celtic Rock)
Video of the soundtrack (The source begins at the 13:03 timestamp)"
The track on it's own (If you don't want to trawl through a 36 minute video.) This is sent via Dropbox:
And as usual my own custom MIDI:
Source: Gaiares (GEN)
In this round, any song of this game is allowed.
For the MIDI's: check
and search for Gaiares. I will upload two random MIDI's (space colony and space sanctuary
"Well, I truly do wish to defer to others this time but if nobody has any ideas I think mission 2 from Gaires would be nice."
Didn't got a source yet so I pick one myself. In the past Area 3 and 8 from Blaster Master appeared in PRC. Time for another one, round 4. I mixed this song already in the past and it was fun.
Source: Puyo Puyo~n (Dreamcast) - Futari De Puyo Puyo
"For some random reason i seem to be going for the Japan exclusives lol.
The source i'm sending is one of many Puyo Puyo instalments, specifically one released for the Dreamcast and N64 called Puyo Puyo~n. Puyo Puyo~n is more closer to the 2nd Puyo Puyo game in layout and stages, but of course with new graphics, story and music. Puyo Puyo is considered a classic to some, so i can see why it got so popular.
Puyo Puyo~n was never released outside of Japan, which i don't know why, the world could use more Puyo Puyo games, as the games are simple but addicting. Now this was actually a recent discovery (A couple of weeks ago), so i've not played the game or listened to the soundtrack in complete full. I've played the original Puyo Puyo and Mean Bean Machine, right from young till now, so it has a nostalgia factor, but in this case, this is all new to me. I was watching some Puyo Puyo speedrun kind of thing, which got me curious about other games, and eventually led me to this. I listened to the soundtrack, again because curiosity and this one really stuck out. It's called Futari De Puyo Puyo and it's just so god damn catchy lol. The soundtrack itself is pretty great, even for something closer to a soundfont like score (It unfortunately does sound a little...dated in some tracks), however this tune doesn't sound like that, even if it uses the same instruments (Or something similar), it's really good! I picked this not just for that reason, but it's both simple and complex enough to warrant creativity for remixing. I listened to it expecting like 5 channels, but ended up with 16 no kidding. That's the beauty of making your own MIDI's, you never know what you're gonna get lol. The track is best described as a kind of blend of cute maybe Anime sounding melodies, against thick DnB beats. It doesn't use a Breakbeat as such, it's all a drum machine, but the way they've programmed the beat gives me that impression. I don't know the exact genre here, but it's definately whimsical and cute, with a sort of electronic groove behind it all.
I'm not gonna go into the game as such, one because there isn't much to talk about, and two, because we all know Puyo Puyo as a franchise. If not i'll give a once over. It's a Puzzle franchise that involve blobs that come in pairs of 2. You are required to created matching links of the same colour. If you have a chain, combo's form causing clear blobs to be transferred to your opponent, which have to be destroyed by matching links of the same colour (Provided it's near one). If all of the blobs fill the top, it's game over. It gets harder and faster as you progress, until you reach the final boss. Dr. Robotnik's Mean Bean Machine uses the same format, so if you know that game well, chances are you know this one. Compile made the game (As they do for most of the games). Compile no longer exists, as they have split into two separate companies. Compile Heart (Merging with Idea Factory) and Compile Maru (Which is not responsible for the current Puyo Puyo Games, Compile Heart is.) That's all i have to say, hope you do this one Justice!"
And as usual my own custom MIDI:
Source 1: Super Drift Out (Super Famicon) - Title
Source 2: Mega Man ZX: Advent (NDS) - Target Chaser
This is the source intended for PRC458, however as i can tell, i went a little too late on the last Source, so i might be required to push the sources back a round. For this one i'm going for the Title theme of a Japan exclusive SNES game, called Super Drift Out. Why this? Well i like going for more obscure games that not many have heard off, but also you end up finding the most unique of tunes, and this is no exception. The game itself is a racing game, no different than say Combat Cars for the Genesis. The camera angle and motion of the cars, reminds me of that game. However it's better than Combat Cars, as the controls are better, and the difficulty curve isn't irritating. From the info i can find, the game isn't rated that highly, and is often considered more of a generic Racing Game. I also can't find much on the game, as again it's a Japan exclusive, and was mostly just a passing game (AKA a game that got sold, and then forgotten about). Dragnet in cooperation with Visco Corporation was responsible for creating the game.
The music itself is best described as 2 CD's. One containing Breakbeat and Techno like tracks, with Piano riff's and Simple but effective melodies, and the other in the vicinity of Gabber with a hint of Experimental stuff thrown in. Streets of Rage 3, is the best comparison to make. Now despite all of my keywords thrown in, it's actually the Title theme i'm showcasing, which is literally none of these Genre's lol. It's best described as Downtempo music but with an electro beat, and some really vibrant Synth Stabs in essentially 2 layers. DM7 and AM7 stacked. It's actually pretty awesome, both the simplicity of the chords, but also the stacking also adds a touch of complexity to the bunch. The chords are basically the whole piece. It's very much a 90's styled dance tune, so it is unfortunately of the loop based variety. The stabs really are the backbone of this piece. Without it, we have just drums and bass. I picked this, because the chords are really interesting sonically, but also i like picking sources that encourage creativity. Because it's just mostly a ostinato, how you expand upon it, is left up to you. You are taking something super simple, and making it a little more complex. I hope you have fun with this.
Now before i link the video and MIDI i do want to point out one thing. I don't normally add any effects to my MIDI, i like to present it RAW, mostly in the form of the correct notes and the rhythms. Any articulations can be added manually in your remix, which allows for flexibility within the remixer itself. The MIDI doesn't dictate the effects, but rather you do. Now in this instance, the Delay was such an important part, that the rhythmical ideas in the chords sounded totally off if i didn't use it. It's like the Delay not only adds space, but actually completely absolves it of it's original rhythm, to the point where it sounds like a new melody of some sort. It was so fascinating that i couldn't just use the base sequence, but i had to add the Delay for it to make sense. So what is really 6 channels, becomes 12. Again i don't normally do this, but the piece just wouldn't work without it, so i ended up adding it. You can just delete it, and add your own delay if needed. Hope this helps. Again if this cannot be used for PRC458, then move it up a round.
Game: Super Drift Out (Super Famicon)
Source: Title Theme
So here's the video:
And as usual my own custom MIDI:
Here's my pick from PRC459:
"Target Chaser" from Mega Man ZX:Advent. Immediately following the character's transformation into a proper jump-and-shootin' powerhouse. Have some fun with it!