Learn. Create. Compete.
Compo is a slang word for "composition competition" commonly used by the arrangement community. It is derrived from the demoscene competitions by the same name.
Contrary to this, compos are less of a competition and more of an excerise in composition abilites. Each compo has it's own unique format and guidelines and while some are as short as 1 hour, others can last anywhere from a month, to a few months.
It's important to remember that the primary purpose of compos are to hone your skills and abilites by working within, sometimes very constricting, guidelines. These techiniques have proven essential to the growth of countless musicians.
Remember: the only way to lose a compo, is to not participate.
Recent Compo Rounds
It's October time, and for most peeps, it's HALOWEEEN OOOOOOOOOOO. Yeah i can't do a good ghost impression on a generic font, lol.
As a result i decided to plan something special, and for those who were with me, got the chance to really go all out into a world of spooky sources.
Participants active from the last 5 rounds, got a chance to pick a word usually associated with Halloween, and the a VGM source that closely matches that word (Which is both a load of fun, but also a bit of a interesting challenge). As a result we ended up with 10 VGM sources!
Now that they've all been picked, they are all on display right here, for you to pick and choose. No source is off limits, go for the one that inspires you the most. To those who selected the sources, and to those who have just arrived, i want you to pick any of the 10 sources, whip up your DAW, and produce me a Spooktacular remix! You are not required to follow any set source. You can go for ones you like the sound of the most. I mean 10 sources is a huge selection.
All the standard MnP in regards to submission and remixing applies. For this round 2 of the rules have been relaxed, but only for this round, and it only applied to those who were selecting the sources. This being the 6th gen and earlier rule, and the big name franchise rule. THIS ROUND ONLY THOUGH, NEXT WEEK WILL BE REINFORCED AGAIN.
I would encourage you to submit for the 31st of October to co-inside with Halloween, however i don't know if this will be physically possible for some, since it's not so far away, so the 7th of November will be the real deadline.
For this round you can remix more than one source from the list, and to the source selectors, you can remix your own pick. DO LET US KNOW WHAT SOURCE(S) YOU'VE PICKED IN THE SUBMISSION NOTES OF THASAUCE, IT HELPS A LOT, THANKS.
Anyways i've rambled on, let's present the sources!
NOTE: All MIDI SOURCES WILL BE PRESENTED ON OCRENIX, FOR EASE OF USE.
Game: Ghosts 'n Goblins
Source - Stage 1
Game: Suikoden 2
Source - Gothic Neclord
Game: Secret of Mana
Source - Ceremony
Game: Vagrant Story
Source - Undercity
Game: Call of Duty Black Ops
Source - Dammed
Game: Killer Instinct Gold
Source - Spinal's Theme
Game: Super Mario 64
Source - Haunted House
Game: Castlevania III: Dracula's Curse
Source - Mad Forest
Game: Chrono Chross
Source - Dead Sea/Tower of Destruction
Game: Darkstalkers 3
Source - Concrete Cave (Jon Tailban's Theme)
Deadline: 7th November @ 1PM
Closing Date: 9th November @ 1PM
Vote Ends: 16th November @ 1PM
MnP ARCHIVE - made by Trism
Source: Scorcher - Suburbs (SEGA Saturn)
"The last few rounds have been pretty organic in sound, so let's go 180 an really go all out in electronica. This is also pretty lengthy, structured almost like a full song running at 7 minutes.
The game we are talking about is Scorcher, a futuristic racing game involving motorcycles. It's not a commonly recognised game, only certain diehards might even know about it, and if you actually play the game, your getting not much of a immersive experience. It's a fun game, but that's about it. It's got a pretty negative rep, both for it's difficulty, and the shortage of race tracks. However you may notice it's developed by Zyrinx, who are known for their beautiful graphics, and difficulty curve. Zyrinx eventually became IO Interactive, after the parent company went bankrupt. The game company might be familiar to some as it houses their own inhouse composer Jesper Kyd. This game is one of his lesser known moments, as people usually think Hitman or Assassin's Creed when Jesper Kyd comes to mind, which is sad, because this soundtrack should not be ignored.
Scorcher also remains the most technical video game in terms of Graphical developments. Some say it's the most attractive game at the time, this company was really renowned for their super hi-tech advanced graphical capabilities. Honestly not much else in terms of the game, no significant history behind it. Instead we should move on to music, which is a must listen.
The soundtrack plays to the strength's of Jesper Kyd, who at the time was heavily digesting rave music, which you can clearly tell it's from that era. Now since this was released in 1996 a lot of the music does kind of feel representative of it's time, but there are tracks you don't often hear in a video game. The Downtown level really goes for a full industrial techno approach, but that's not the track i picked. Instead i went for a track called Suburbs (Which are the names of the stages). This one is a full on 90's hard trance number with lots of bass. It's like a bass overload lol. It has a lovely well developed but simplistic melody, some great developments throughout, and a breakdown where it goes into a full rich chord sequence and ambience. Now yes this is quite the repetitive tune, most of it is 1-4 bars of material looped for quite some time, but the beauty of electronic music, is that it gives you the canvas to create and explore. You can add to this, make it rich and exciting. The tune is amazing on it's own, it's so groovy, but with the hands of you guys, it will become something magical. Hope you do this one justice.
Note: There is also a PC port of this game, which not only transforms all the tracks into CD audio, it also includes 2 exclusive tracks, which are pretty cool too. However the Suburbs track is exactly the same on both versions, so there's not much to worry about. I thought that since it's CD audio the sounds would be different, however it's not. Just writing this to avoid confusion.
GAME: Scorcher (Sega Saturn)
Also note: It's listed as Track 2 on the video, but that's an error on the uploaders behalf. The actual name is Suburbs.
And as expected from me, my own custom MIDI: