Learn. Create. Compete.
Compo is a slang word for "composition competition" commonly used by the arrangement community. It is derrived from the demoscene competitions by the same name.
Contrary to this, compos are less of a competition and more of an excerise in composition abilites. Each compo has it's own unique format and guidelines and while some are as short as 1 hour, others can last anywhere from a month, to a few months.
It's important to remember that the primary purpose of compos are to hone your skills and abilites by working within, sometimes very constricting, guidelines. These techiniques have proven essential to the growth of countless musicians.
Remember: the only way to lose a compo, is to not participate.
Recent Compo Rounds
Source: Breath of Fire 2 (SNES) - God of Decadence
'Next source is God of Decadence from Breath of Fire 2. Midi from VGM, the gift that keeps on giving. Choice wise was simple. I went and opened it up to "the people." I told a few folks about what this contest is about, the rules and what they would like to see. After going through some sources that didn't qualify, someone brought up this guy. I don't know what its about, and I can't say I'm a big fan of the song. But I think its really interesting to try and see what you and others can do with something you may or may not be familiar with. Well, then...shall we?"
Congratulations to Wassup Thunder for winning the last round! As a result, he get's to choose this month's MnP source! Here's what he had to say about his pick:
"I'm picking the Ancient Grove from Spyro the Eternal Night (GBA). I remember getting this game as a present from a cousin, and was pretty impressed with Spyro's new moves. There was something immensely satisfying about the purple dragon going medieval and clawing your way through the stages almost like a savage beast. Which seems appropriate, as the Legend of Spyro trilogy seemed aimed at making Spyro a bit darker and more dramatic than his earlier, playful days. Though the games had mixed reviews, at least I'll always remember going WWE as Spyro.
The soundtrack also aimed for cinematic orchestra. This track a great air of mystery and budding adventure, with those harp arpeggios and strings swelling and fading out. Should be fun to work with!" - Wassup Thunder
GAME: Spyro The Eternal Night (GBA)
SOURCE: Ancient Grove
Deadline: 9th June @ 1PM
Closing Date: 11th June @ 1PM
Vote Ends: 18th June @ 1PM
MnP ARCHIVE - made by Trism
Source: Mega Man X1 (SNES) - Flame Mammoth
"Flame Mammoth's stage from Mega Man X. The game has a great soundtrack as a whole, I'd love to hear what y'all make outta this one."