Came in late with 15 minutes left, but quickly repurposed some ideas I had from another music project to slap together a lil' entry!
8-bit soundzzzzz
Moar darkish industrial stuff! Cyber zombie stuff or sumtin!
I've been playing and listening to the soundtrack of the Forever Winter and felt inspired to try something of the style of the game's gritty, dark industrial vibe. Hopefully the balancing isn't atrocious XD
For when you gotta be the last one standing.
Alternative title: Trying to see how much a Mocking Bird can mimic from my composition! Spoilers... not a whole lot.
Squinting, holding up a shaky hand, trying desperately to hold the elusive power within your grasp... And also lining up your hand to catch the sun between your fingers!
Got all my music software working on a new computer and ready to get back to compo! Almost caught myself just going accoustic and organic sounding on this so decided to mix it up a little bit halfway.
Wanted the vibes of both being in deep and swelling back up, like the precious water drawn from the earth. Poetic vibes ahooo!
The fall of hammers and hiss of forge, melt my form and new shape surge.
Reflecting on the state of the universe isn't a good idea for someone who regularly deliberates for 15+ minutes on the simple decision of what to eat for dinner after work.
Created an arp of mirrored notes in a rough circle as a chuckle at the seemingly infinite nature of Pi's digits. Mostly synthetic madness with some organic elements as a treat.
I made my best leap. Gravity will do the rest.
In pursuit of the sky, we cost the horizon.
Fight the woods!
"I'm not saying they should have sent a poet. I'm implying it."
Source is Airship Sigwarda stage from Freedom Planet 2. This is in a way a tribute to the soundtrack that got me into the remixing scene, the music of Freedom planet was a big part of what motivated me to learn how to remix songs. So this is my verse of our communal swansong for PRC, which also gave me a lot of opportunities to keep working at songcraft. Sad to see it go, I would have liked to dedicate more time to the compo scene, but I'll remember it well.
This piece is also a salute to my early remixing style with hopefully the wisdom of experience refining it XD.
And the name's a reference to the green cat that pilots the eponymous airship of the stage. Standard aircraft procedure, I assure you.
Expecting a visit from the FBI after my google search for the sound effects on this one!
Mouse started dying halfway through, and my sisters gecko went on the run at last minute. Hope this makes it in time!
Busted out a bunch synths from FLEX's Black Octopus collections, so it's legit oceanic vibes!
Tried for some low key, ambient background music. Change a pace.
Experimenting in more dancey genres in pursuit of better eurobeat, I produced this little thingy! if I hadn't ran outta time, I oughta looped this into a 5-11 minutes mix! XD
"Man in his dwindling mortality, turned with vain hope to the eternal dragons from the time before flame, hoping to transcend the endless cycle by taking draconic form..." --Miyazaki, probably.
Been playing Elden ring and Dark souls, and thought of the reoccuring pursuit of dragonhood and its supposed immortality. But such unnatural evolution brought only agony and regret... As the ending will articulate.
Gonna keep working this tired old thunder sound clip!
This became nothing that I intended it to be... I swear I didn't set out with the intent to make something dark and foreboding! But time is up and here it is!
Tune into the cassette player of my mental soundtrack! The source made me nostalgic of my early compos, and I tried something very experimental, trying to replicate the experience of hearing parts of my old compositions behind a gentle tune. Trying to replicate a mental lounge of my memories playing on a distant radio. Since this is a first, the mixing on both the new melody and the audio clips is sophomoric at best, but hope it's just not-cacophonous enough for the concept to be appreciated!
Been playing lotsa Mass Effect and had spacey synth orchestras on my mind. Then stumbled upon some chords that reminded me of Halo, and ran outta time to finish an idea I had, but got enough to at least end somewhat satisfyingly. Really got into some cello staccato chords.
Decided to try something atypical, started plinking on a heavily distorted key synth and ended up with something more moody and atmospheric than my usual work. Course that couldn't spare us from more eurobrass synths sneaking in...
"Overlooking the world from this lofty peak, I turn to contemplation... How do I get down?!"
Another GBA soundfont project. Funny story, several parts of this came from a remix of a song done with Souperion. I liked the melodies he created for the mix, and wanted to use them for an original source. Gives me water-level vibes.
Found some new percussion samples, and tried my hand at using them in a more atmospheric/ambient arrangement.
Decided to use this as a chance to work on a project I'm doing with Souperion. All Gameboy Advance soundfonts for a Mega Man style stage theme. Jump'n shoot them crystals.
I spent way too long on instrumentation and getting like 16 measures down, so decided to settle on a single run through rather than risk running out of time for a loop with variation. Something about time/space eurobeat attempt.
Does a birb pivoting while riding a thermal updraft count as drifting?
I dont know how to classify this kinda music, plz help.
I worked on getting a lower intensity style than my normal compositions. I aimed to use less instruments than I normally do, keeping drums, a piano, bass, and cello as the primary backbone of the arrangement. I had fun tweaking each section of the song and extending them. I think I got some relaxed atmosphere for parts of this, and was good for me to do some simpler stuff.
DONT VOTE FOR THE BONUS.
Since I've remixed this source before, I opted to try some new things and attempt something inspired by my limited experience with EDM/Trance/techno like music. Wanted to get some of that deep, bass-rich composition style that I kinda like, but am not familiar with composing. So this was experimental for me, but I think I learned some things.
Get a little wind under your wings and fly!
Decided to go solely symphonic elements for this, so I busted out my strings, brass, and choir. And timpani. I love timpani. This basically runs the song twice, the first as a pretty faithful articulation, then reprising it with some more intensity. Nice mental imagery of a purple dragon running and flying through the night.
I took inspiration from studying the final boss of Breath of Fire 2, and wanted to capture some of the grandiose and wicked pomp of the source. I also wanted to instill some more overtly evil sounds to it to fit being a demonic final boss.
The composition starts low and ominous with chapel instruments setting a tone of profane worship. The harpsichord and organ speak of the sanctimonious Death God's promised bliss of oblivion. This facade falls as the battle begins, and I bash the composition over the head with (you guessed it) drums and guitar! I tried to keep the choirs the primary melody through most of it to keep the pseudo-religious tone. Did some chromatic variations and other twists to get some more EEEEVIL feels. My mixing/editing wasn't as solid as I'd like, but I was pretty pleased with most of the composition.
Loosely inspired from stuff I could remember from a tutorial about making Doom style music. Unfortunately I haven't gotten familiar with the kind of synth work to make that real Doomslayer chaos, but this turned out kinda fun. Sometimes even when you fail to recapture a style, you can make something you're happy with!
This remix is pretty much everything you can expect from a Wassup Thunder mix. Gratuitous/egregious symphonic rock. I busted out my usual rock kit and tried expanding the soundscape some with man choirs and some eurobrass. I tried to variate the movements a little bit by creating a new intro and a few transition phases. I also had great fun extending each segment with more variations. Ah, I love the old Megaman X soundtracks.
Biggest achievement of the day was playing with tabla drum vsts and thinking of Vah Nahboris's soundtrack from Breath of the Wild.
Named for both the notion of a claw digging into your spine, and the strenuous "claw your way" up your spine. I tried some filtered-up percussion for something of a beat, and another horribly mutilated guitar in a desperate attempt to capture some atmosfear. yeh.
I really wanted to expand this song, and added several new parts to extend it. I aimed to continue its original vibe to stay faithful. But man, the original sounds like someone had a great five minutes of composing and then got told the deadline was in an hour! I tried an orchestral approach with some backing guitars and drumkit. Really wanted to capture the feeling of fighting a nightmarish fiend that almost killed you as a kid.
*Edit* fixed a couple of errors I left in the composition.
*Edit Edit* fixed even more errors in the composition! Maybe I should give more time to stew over an entry before submitting it.
Sooooooooooooo I'm not the right guy to try and translate a rave beat into symphonic arrangements.... BUT I DID IT ANYWAY. I wish someone with real orchestral training would make a real artistic composition inspired from this. But for now, here's my crude brew of (symphonic) rave stew.
nyyyyyyyoooooOOOOoooommmm.
I found an old project template in my files that was me messing around with a buncha synths, and booted it up for this.
A very faithful cover with only a little variation. I find that songs in a genre/style that I'm not familiar with often end up being very faithful compositions as I study the source. This song's so different from my usual genres, so it was a good project for me.
Get swept to the depths! I tried using distorted guitars and high reverb percussion to add impact to Sector 4's sweeping strings and chords. I've forgotten how fun it is to compose things under 150 BPM, the song becomes so long so fast!
It's been a long time, but I'm happy to finally have a week I can join the compo again. And once again mess around with some SNES soundfonts.
DONT VOTE THE BONUS ENTRY!!!
I went through almost a dozen names for this song XD. Thought about stuff like 'Till We're Bled Dry', 'I don't mind the Red', 'Taste of Scarlet', and so on. Finally settled on the current title cause I kinda like the story suggested under it.
I told myself I wouldn't just bust out my rock kit, but I still kinda did... I aimed to capitalize on the almost swing and jazz style of Blood Drain and keep a playful vibe through it. Used electric pianos for a good amount of the chords and melody, boosted the bass with a rhythm guitar, tried to recreate the solo violin's elegance, and still ended up trying to make a guitar solo or two! I also added some brass for the chorus. It was great fun to expand on several parts and add some wild variations. And I kept making up lyrics to the melody in my head XD
I mixed two songs from Tales of Symphonia together in this hot mess. Fatalize is a boss theme and a personal favorite of mine, and a mixed it with the theme of the character Sheena. This is a typical Thunder remix of bashing you over the head with as much symphonic rock stuff I can fit in FL studio's limiter XD
I named the tune in slight reference to the character Sheena and her tendency to fall down holes.
A remix of the Waterfall music from Undertale. An orchestral arrangement, aiming to capture the melancholy and pain of the monster's dark exile. The name is inspired from in-game dialogue about monsters wishing to see real stars.
This was a blast to work with! I don't have any real Chinese instruments to keep authenticity, so I compromised with... some Japanese ones.
I also got inspired to weave in another source: Dragon Valley 1 from Freedom Planet. Which I find amusing and appropriate, as Freedom Planet is heavily inspired by the Sonic franchise. Also because "Dragon" names!!! This was an interesting challenge though, as Dragon Valley runs at 268 BPM, a drastic difference from Dragon Road's, which I mostly solved by letting the Dragon Valley melodies act as long, flowing parts over Dragon Road's rhythm and bass. Near the end of the song I switch things up for a finale using Dragon Valley's BPM and key signature, then end on the Shakuhachi and Flute giving us a nice outro variation of Dragon Road's intro, reflecting my mental imagery of the two game's proantagonists kicking back in sun chairs with cold drinks to toast the setting sun.
Dang, That's the most Dragons I've ever typed in a paragraph.
I aimed to keep a similar vibe with some fresh instrumentation. I used a rock bass to keep the rhythm and chords flowing, a rock drumkit on percussion, and a shakuhachi shared the flute parts with a solo concert flute. A koto served well for a number of Dragon Valley rhythm movements. I used both a synthetic and real piano sample for various parts, and tried using electric guitars for several melodies. And trumpets showed up, cause I love Brass instruments. Also did some work with Taikos and gongs for fun!
"This slimy shelled fiend's armor is almost impervious to X's buster attacks. But maybe a heavy, crushing weapon could crack his defenses..." Mega Man X 9 Player's Manual, Pg. 88
DONT VOTE FOR THE BONUS ENTRY
I initially intended to focus on a Silicon Forest remix, but was quite impressed by Rozenkrantz, so I instead made that the focus of my arrangement and spun Silicon Forest into its key signature.
I attempted a more peaceful, organic instrumentation than my usual style. I used multiple solo instruments like violin, cello, and flute to help create a close, intimate soundscape with the piano predominately on the melody. Rozenkrantz takes the lead with a few parts introducing Silicon Forest. For a finale, I brought out big-orchestra instrument groups for a brief moment of grandeur, before settling back into the simple charm of the music box.
I'm uploading now incase I don't have time to work on this again tomorrow before the deadline's up!
I don't recommend experimenting with 7/4 time on OHC if you've never composed something in the time signature before XD.
"I knew it. He's going way too fast! No way he'll make that turn."
*Epic robot engine noises*
"N-Nani?! Impactu Doriftu?!?"
I kinda just wanted that to be the only description of this. I tried putting a eurobeat twist on the song. Sadly, I don't know any Italian singers to perform this, so we got an instrumental cover XD. I also tried transcribing the Impact victory jingle from the game for the end of the song, thought it'd be a neat way to conclude it.
Those were great years. But I bet I can top that!
All my usual equipment is unavailable, so I used a buncha Megaman X soundfonts to create this!
This is all made with SNES soundfonts (Super Metroid, Secret of Mana, Megaman X, and Kirby Superstar). I did NOT get the time I wanted to invest in this project, so this is simpler and shorter than I intended, but I got it in!
I didn't get to as much variation as I normally like due to time constraints so this is pretty faithful to the original. I also am not experienced using old soundfonts, so there's certainly room for improvements. But it was fun to throw together, and I didn't miss the round!
The second picture with its blinding overexposure was my inspiration. Wanted to somehow touch on something kinda paranormal and slightly pained. Aimed to get a lot in the high white-noise spectrum traffic. Turned out kinda interesting!
Remixing the source I chose, Black Ops Zombies. The title is improper latin, but it rhymes, and kinda means something to the effect of Eternal Hell.
I composed this to reflect the cycle experience of playing the original black ops zombies, based off my teenage years of playing it with my brother (good times!) I also wanted to try a new guitar amp plugin for this to get a more atmospheric electric guitar. I kept the piano as the main melody for much of the song to recapture the original's haunting atmosphere, bolstered with strings and pads. As the song goes on, I introduced more percussion and rhythm, culminating with a climactic meltdown of sorts. And authentic zombie sounds from the game!
It begins gentle and ominous as the horror and zombies stir out of the darkness, hungry for your blood. More instruments, rhythm, and intensity reflect the growing might of the undead horde that presses upon and drains your body, soul, and ammo. Another round begins, and another... Until you're running for your life as nearly invincible undead monsters hound you across the map. "Maybe I can drop a few with my last pack-a-punch gun's magazine?!" You dare to try. But you fail, torn apart by the ravening swarm...
And we begin, all over again, at round 1... Again....
Get it? Like Velocity/city? Puns? eeeeeeh?
I initially wanted to focus this piece around the chords introduced in the later part of the song, but challenged myself to try some new electronic elements to replicate a bit of the originals flowing nature. I made sure to tackle each different section of the original with some new synthesizers, but my favorite parts were playing with the pad chords and guitar. I didn't have as much time to work on this as I hoped, but was glad to participate!
This doesn't sound like anything I normally compose. I wanted to try an ambient, atmospheric piece. I intended to have it escalate and bring in more melody, but nothing seemed to fit. Thus, I opted to keep it fairly monotonous and stagnate, like fog-shrouded marsh.
🎶 Lucent Little Lines, lapsing over time, weaving neon portraits in city streets below 🎶
This song gave me memories of the battle music from other jrpgs I played as a kid like Tales of Symphonia. I aimed to capture the style of rock with orchestral elements that I loved from games like that. My title for it is a reference to Act Raiser, as I read this game is a spiritual successor of sorts to the Quintent trilogy (Act Raiser, Soul Blazer, Terranigma).
Brass and guitar take the lead for the most part while strings do accompaniment and chords. For the part B of the song I wanted to really bring out the contrast of the different section, so I lowered the intensity and brought in a high reverb piano. After repeating the normal progression with good ol' melodic variation, I switched it up on the Part B to make it the climax with the guitar on the lead. Then I reprised the piano part for a gentle breath before ending with a variation on the Part C's stabs with a heroic sounding twist. Then I sheath my sword and go home!
DON'T VOTE FOR THE BONUS ENTRY.
I wanted to give this my favored orchestral-rock treatment to get a grand, heroic vibe fit to wage some clan wars. I tried paying closer attention to the orchestral instruments to get them more balanced and clear.
The main melody is cycled through brass, woodwinds, and guitar in an effort to keep variety in the different sections of the song. Strings are primarily taking the flighty accompaniment or chords. Rhythm guitar takes a lot of the bass line, sometimes joined by the cellos or tubens. And choirs join to add emphasis on my favorite parts.
I got a little distracted from this project due to work and other priorities, but feel pretty good about this composition in general.
Runner up title: "Parachutes should really be called 'Forget-me-nots'"
A little sleigh bells, a lotta energy!
I uploaded the wrong song, then lost my original entry's description. Then the song wrong song kept playing on thasauce.... So here I go again!
For this, I tried to explore a more electronic arrangement and punctuated it with some instruments from India (The sitar and bansuri). Aaand some good ol' brass, cause I like trumpets.
Starting the project, my mind kept going to Norfair from Super Metroid, and I mixed that into the project. The songs share a number of elements, and their melodies played well together. Norfair's modulations also made for some interesting variation for Gaia Rock. Thematically, they go well together, as both exotic locations feature a murderous dragon, hence the name Jaws of Stone. I aimed to keep Gaia Rock the focal point of the arrangement.
And bring some french fries, I need a snack.
I merged two of my previous space themed OHC melodies together to create this brief journey through the final frontier. Shorter than I wanted, due to some early troubles getting things together, but I completed the parts I most wanted!
Remembering the days of my youth, playing Pokemon Gold on the Gameboy, trying to find a scyther in the bug catching contest. I aimed to find a good balance in the gentle, organic instruments before a more... rigorous section. Spent a lot of time trying to get both high and low sounds well balanced, with varying degrees of success I reckon.
The song starts with an organic soundscape, aiming for a subtle, modern vibe, trying to blend strings and woodwinds with soothing drums. Aaaaaaaaaaand then it kinda goes nuts briefly with my classic attempts at euro-beatish vibes. I know how to make soft songs, I swear! Maybe...
The song follows a little journey of stalking the grassy fields of the national park for the coveted pokemon, and the thrill of finding and catching the new best friend. I tried to keep the song within MnP's principles of faithful recreation yet imaginative retelling, though I think I mighta gotten a little carried away at a few parts XD
This source had a lot of cool parts that were too short, so I had great fun extending the different chord progressions and going nuts with the melody. I went for a real upbeat vibe with lotsa electronics and guitars. And Godzilla's classic roars!
Started off going for slow and morose, then got distracted and changed the instrumentation halfway through. That happens sometimes.
Ya know what this song needs? More cowbell. Doesn't have any thematical significance, I just wanted more cowbell. Maybe it's a loose part of a car's undercarriage that keeps bonking off something. Woosh!
My Bonus entry (Don't vote for it).
I busted out my orchestral vsts to work at a military march vibe. I slowed the composition down to aim at an almost pensive, reflective style, more (dare I say it?) cinematic composition. Had imagery of dramatic military scenes from various movies in my head. This turned out long, 5:40 or so, but I kept finding ways to change instrumentation and emphasis as I went, so I believe the experience doesn't stagnate. It was fun to take a really fast piece and explore it at a lower BPM.
Blazing hellbat, he's burning outta time, Burn into hell's cinder, Flap your wings and BURN.
EUROBEEEEEEEEEAT
I wanted to capture the FIRE component of the song, and aimed for a real warm instrumentation using guitars, drum kit, brass, and a little strings. I wanted to balance the original's delicate, elegant vibe with a bit more intense rock composition. I didn't change the song's structure much, but extended a few parts for melodic variation. It sure was a fun song to work with.
This is a REALLY fun source, but took me a while to settle on a direction. I aimed to use african instruments for rhythm and percussion for a tribal vibe, and went for a calmer, serene vibe over all. Around halfway through I decided to mess around with the chord progression, and introduced an acoustic guitar for a little more energy. Then I couldn't resist using my new choral samples to build up the finale. And most of this was done in a single day XD
I wasn't gonna join tonight, then saw the awesome pictures and forced myself to compose. Had only one earbud working tonight, so I really hope it sounds good! Also, doomy dragon lands are really awesome.
aaaaaaaaaaaaaaaaawwwwwww EUROBEAT WILL FIT ALL SOURCES. If you can call this eurobeat. Think I covered all the integral elements of a eurobeat song title.
Felt like something cosmic and epic. And was too tired to make something fast like eurobeat, so went for a nice, big, 80 BPM supah orchestra composition.
There's only one option in schmups: THE SPREAD GUN!!!
I really enjoy this kind of music, but it's different than the kind I normally work with. But I tried my hand at mimicking the chord-focused melody style. To try and spice it up, I introduced a few watery-themed instruments, like tropical metal drums and guitar. And sonar pings. I got some things that I'm pleased with in this piece.
I NEED A SOPRANO TO SING THIS. I dunno on the name, something passionate and energetic for eurobeat bubbles?! I GOT ONE MINUTE LEFT, HECK!
This made me think of the Guardian Legend, and the sea-food platter of schmup enemies the game featured. So I aimed at getting a bullet-storm vibe worthy of an overhead schmup.
Experimenting with some newish sounds for me, a hot mess of synths and stuff with the net result of a chocolate bar left in one's pocket too long.
DONT VOTE FOR BONUS ENTRY.
I busted out a bunch of folksy, organic samples that I haven't used for a while, aimed at getting a real festive, lively interpretation.
To help flesh out the short source, I added a reprisal and variation to the first part where I mixed up the chords and bass parts some, along with melodic variation. I kept bringing in new instruments to keep things fresh as I went along XD. The second half of my composition aimed at getting a bigger, grander feel with wide string chords. And taiko drums!
Took me a while to get traction on this, despite loving the source. I settled on a two part piece, starting with a lively sort of contemporary... thing involving strings, drumkits, and synths. And a little guitar. The last part settles down for a slow, gentle reprisal and finale. And to liven up the composition, I tried making a drum solo!
JUST BARELY IN TIME
Splatter them paints and ideas against the wall and see what sticks!
Was unsure what to do this week, and settled on taking some old melodies from earlier projects and trying something sorta like eurobeat. Took a while to find a groove for sugary cosmic formations XD
Don't vote for the bonus entry!
I defaulted to one of my favored styles, rock orchestral music. I aimed for making a slightly more dry sound to this than the original to bring out the fun baselines. Two runs through the song with variations and extended a few parts some.
Alternate title: Dinorex has the High Ground.
The sunset pic inspired moar lofi style for me this week! Spent like ten minutes trying to get some freaking bicycle sounds to make it authentic. And trying out a new saxophone vst I downloaded!
After spending a work week listening to lofi hiphop, I tried my hand at the genre in pursuit of making something you could soak to for hours. Believe it or not, the hardest part was finding a proper vinyl scratching sample!
I hit the gas for a eurobeat inspired approach! Y'know, if the text adventure included finding a cool cool car to break some speed limits in. I've been in a phase of interest for Eurobeat styles, so Zork is my latest victim. I bumped the whole thing to 165 BPM's in the process, and accidentally worked the whole thing on a 4/4 piano roll, not realizing it was in 3/4 time. Not sure how I missed that XD.
For best results, you'll need stereo sound to hear the panning (symbolic of left and right socks). My attempts to create Eurobeat continues, with feet t0o hot to touch (the gas pedal) and probably drifting. And a violin happens, because I don't do vocals. Or violin, really, it's just a vst.
Named in honor of the artists that picked these fun sources! I covered both sources in a medley. I structured it to treat each song separately (mostly) to be sure that I kept things faithful for both songs to stick to the spirit of the MnP.
For Inner Darkside, I employed samples of authentic japanese instruments to take the lead and used some synthetic bass and pads to add atmosphere. And Taiko drums! I went for capturing the original's atmosphere, a kind of mystical awe of a strange, slightly sinister place. I primarily stuck to the original, but revisited the melody for some variation. The dark parts of the song connected well with the BFH03 Builder bassline.
Speaking of, I tackled the BFH03 Builder with my best attempt to replicate the gritty electronic vibe of the original. I used several FM instruments, and threw down some sfx's I found in my library. I used part of the original drumline, the almost militaristic snare beat. I distorted a piano vst for the thrumming chords of the middle, which made an interesting effect. After a runthrough, I adapted a few parts of Inner Darkside to call back to Shinobi. Right before the end, I got a bit carried away and created something almost dancey by changing the bass progression, and I hope it's not too outta line for MnP cause it was real fun to make.
This was great fun to create, a real eclectic experiment.
I really don't got much knowledge on orchestral arrangements, I should probably do some actual studying on how to make cinematic scoring. But since I didn't, I created my best shot at a dramatic, heroic arrangement for a cinematic space marine soldier fighting for FREEDOM.
Don't mind me, was listening to too much Eurobeat today... And I think this still resonates a bit with the source images.
I normally hate crowded urban scenes, but this turned out so happy and pleasant. Guess I was in a real good mood, walking through this bustling scene. But it ends on a more realistic note of being glad to shut the door on the world at the end of the day.
Went for something faster than the source. Started off using eurobeat for inspiration, found a rhodes piano sample to play with, and next thing I knew, it was THIS. Turned out interesting.
I took some parts from one of my previous space-themed OHCs, and remixed it to sound more dark and intense. And like the original melody, it took me like 20 minutes to get the beginning bass progression!
Took an opportunity to make something slower, calmer, and more pensive, something that'd fit the mood of gazing out at the horizon.
BONUS ENTRY, DON'T VOTE FOR IT.
I interpreted my remix as the result of giving mercy to a little froggit, who then goes on a journey of self discovery with the life you spared him. And he ends up hopping into Secret of Mana for a little bit, because Distant Thunder from SoM kept playing in my mind as I worked with it.
FL Studio crashed on me, but I still got this pseudo eurobeat styled thing in! Also, I am going to start titling all of my entries with the express purpose of hearing Chorus try and pronounce them.
Orchestral rock sounds like fire to me. Hopefully the mixing and levels isn't a HOT mess!!!!
Dunno why, I started thinking about dwarves digging
Tried to take the Lufia 2 source for a dramatic rock-orchestra trip. Didn't get the mixing down as well as I'd like, but some parts made me happy. I tried to find a way to mix Technopera into this, but couldn't quite get it to fit, sorry.
Abusing eurobeat samples to try and make a wolf song? Only on OHC!
DINOSAUUUURS.
I never played Chrono Cross and know next to nothing about it But my instrumentation choices made the song have a slightly beach-side vibe. And I hear that Chrono from Chrono Trigger can appear in the game So this happened. And against my better judgement, I tried using electric guitar samples.
Was thinking of something discovered on another world: foreign, beautiful, yet almost eerie.
An orchestra inspired remix, inspired by Secret of Mana's Protagonist, who lost all the world he knew to accept a mantle thrust upon him by a desperate world.
The pictures reminded me of ice castles, so I tried to balance a kinda grand and imposing tune against a cold loneliness, like some princess wanting to leave her icy palace. Running outta ideas on how to compose icy themed songs XD
Tried some orchestral elements, shifting between forlorn cold and rushing avalanches.
The pictures reminded me of my first OHC entry which was a picture of flowers and sprouts. So I took some of the melodies from that composition and remixed them with a frosty mood.
Mainly drew from source one (The space picture.) Tried to capture the cold, drifting shards and the intensity of the big ol planet. Got way too caught up on making arpeggios, haha.
Gandrayda's battle theme from Metroid Prime 3, I always found this song to be creepily elegant and threatening. So I tried for something sorta delicate with twisted synths and driving rhythm to reflect the corruption of the shapeshifter.
"Humpsy Bumpsy plains on the wall,
Humpsy Bumpsy plains had a great fall
And all the King's koopas and all the King's Plumbers
Couldn't make Bowser a better jumper."
. Not the best nursery rhyme parody. So enjoy the song instead! Don't vote for the bonus entry.
I saw koi fish and thought of japanese instruments, so I used some samples of shakahuchi, shamisen, and koto to set something of an oriental mood. Also tried working in time, which is not my usual time signature. Good learning experience. My mental imagery was the flickering colors of koi darting about under the shadows of lilypads.
Wanted to get a sound like something from Jurassic Park or maybe Monster Hunter was after you in a primeval battle to the death. But also wanted to use my new jaw harp samples. My runner up title was Adventursaurus Rex.
For inspiration, I drew on Tetris Attack's Japan version (Panel de Pon) in which this song was used for the final boss. I decided to forgo the original's organ heavy composition and try more orchestral elements instead. It was fun to make.
My first time entering a compoverse. I aimed to make an atmospheric sound filled with danger and apprehension, tiptoeing through a dungeon. And I got a didgeridoo sample, so I threw that in for fun.
Round | Date |
---|---|
PRC472 | Jan 08, 2024 |
PRC450 | Jul 17, 2022 |
PRC449 | Jul 06, 2022 |
MnP133 | Jun 18, 2022 |
PRC447 | Jun 05, 2022 |
PRC446 | May 22, 2022 |
PRC445 | May 08, 2022 |
MnP132 | May 01, 2022 |
PRC444 | Apr 22, 2022 |
PRC443 | Apr 10, 2022 |
PRC442 | Mar 28, 2022 |
MnP131 | Mar 25, 2022 |
PRC439 | Feb 09, 2022 |
MnP130 | Feb 06, 2022 |
PRC438 | Jan 18, 2022 |
MnP129 | Jan 04, 2022 |
PRC436 | Dec 09, 2021 |
PRC435 | Nov 14, 2021 |
MnP128 | Nov 14, 2021 |
PRC434 | Oct 24, 2021 |
MnP127 | Oct 10, 2021 |
PRC433 | Oct 03, 2021 |
PRC432 | Sep 12, 2021 |
MnP126 | Aug 28, 2021 |
PRC431 | Aug 23, 2021 |
PRC430 | Aug 01, 2021 |
MnP125 | Jul 14, 2021 |
PRC429 | Jul 10, 2021 |
PRC428 | Jun 20, 2021 |
OHC660 | Jun 04, 2021 |
OHC659 | Jun 03, 2021 |
MnP124 | Jun 02, 2021 |
PRC427 | May 30, 2021 |
OHC657 | May 13, 2021 |
PRC426 | May 08, 2021 |
OHC655 | May 06, 2021 |
PRC425 | Apr 24, 2021 |
OHC653 | Apr 21, 2021 |
MnP123 | Apr 21, 2021 |
PRC424 | Apr 10, 2021 |
PRC423 | Mar 19, 2021 |
MnP122 | Mar 12, 2021 |
PRC422 | Feb 26, 2021 |
PRC421 | Feb 07, 2021 |
MnP121 | Jan 29, 2021 |
OHC642 | Jan 28, 2021 |
OHC641 | Jan 21, 2021 |
PRC419 | Jan 11, 2021 |
MnP120 | Dec 23, 2020 |
PRC418 | Dec 18, 2020 |
OHC634 | Dec 04, 2020 |
MnP119 | Dec 02, 2020 |
PRC417 | Nov 27, 2020 |
MnP118 | Oct 28, 2020 |
OHC628 | Oct 28, 2020 |
PRC415 | Oct 16, 2020 |