Fractaloid Integers

posted in OHC805 on Mar 14, 2024

Created an arp of mirrored notes in a rough circle as a chuckle at the seemingly infinite nature of Pi's digits. Mostly synthetic madness with some organic elements as a treat.


Source is Airship Sigwarda stage from Freedom Planet 2. This is in a way a tribute to the soundtrack that got me into the remixing scene, the music of Freedom planet was a big part of what motivated me to learn how to remix songs. So this is my verse of our communal swansong for PRC, which also gave me a lot of opportunities to keep working at songcraft. Sad to see it go, I would have liked to dedicate more time to the compo scene, but I'll remember it well.

This piece is also a salute to my early remixing style with hopefully the wisdom of experience refining it XD.

And the name's a reference to the green cat that pilots the eponymous airship of the stage. Standard aircraft procedure, I assure you.

Ignite in Magenta

posted in OHC771 on Jul 20, 2023

Experimenting in more dancey genres in pursuit of better eurobeat, I produced this little thingy! if I hadn't ran outta time, I oughta looped this into a 5-11 minutes mix! XD

Form of the Eternal Ones

posted in OHC768 on Jun 29, 2023

"Man in his dwindling mortality, turned with vain hope to the eternal dragons from the time before flame, hoping to transcend the endless cycle by taking draconic form..." --Miyazaki, probably.

Been playing Elden ring and Dark souls, and thought of the reoccuring pursuit of dragonhood and its supposed immortality. But such unnatural evolution brought only agony and regret... As the ending will articulate.

Wassup, Memories?

posted in OHC763 on May 25, 2023

Tune into the cassette player of my mental soundtrack! The source made me nostalgic of my early compos, and I tried something very experimental, trying to replicate the experience of hearing parts of my old compositions behind a gentle tune. Trying to replicate a mental lounge of my memories playing on a distant radio. Since this is a first, the mixing on both the new melody and the audio clips is sophomoric at best, but hope it's just not-cacophonous enough for the concept to be appreciated!

Daring the Breathless Skies

posted in OHC760 on May 04, 2023

Been playing lotsa Mass Effect and had spacey synth orchestras on my mind. Then stumbled upon some chords that reminded me of Halo, and ran outta time to finish an idea I had, but got enough to at least end somewhat satisfyingly. Really got into some cello staccato chords.

Effervescent Eddies

posted in OHC752 on Mar 09, 2023

Another GBA soundfont project. Funny story, several parts of this came from a remix of a song done with Souperion. I liked the melodies he created for the mix, and wanted to use them for an original source. Gives me water-level vibes.

Terraglint Radiance

posted in OHC750 on Feb 23, 2023

Decided to use this as a chance to work on a project I'm doing with Souperion. All Gameboy Advance soundfonts for a Mega Man style stage theme. Jump'n shoot them crystals.

Speed: Subluminal

posted in OHC749 on Feb 16, 2023

I spent way too long on instrumentation and getting like 16 measures down, so decided to settle on a single run through rather than risk running out of time for a loop with variation. Something about time/space eurobeat attempt.

Tiny Light in a Big Forest

posted in PRC450 on Jul 13, 2022

I dont know how to classify this kinda music, plz help.

I worked on getting a lower intensity style than my normal compositions. I aimed to use less instruments than I normally do, keeping drums, a piano, bass, and cello as the primary backbone of the arrangement. I had fun tweaking each section of the song and extending them. I think I got some relaxed atmosphere for parts of this, and was good for me to do some simpler stuff.

(BONUS ENTRY) Drain It All Away

posted in PRC449 on Jun 28, 2022


Since I've remixed this source before, I opted to try some new things and attempt something inspired by my limited experience with EDM/Trance/techno like music. Wanted to get some of that deep, bass-rich composition style that I kinda like, but am not familiar with composing. So this was experimental for me, but I think I learned some things.

(BONUS) Night the Dragon Flew

posted in MnP133 on Jun 06, 2022

Decided to go solely symphonic elements for this, so I busted out my strings, brass, and choir. And timpani. I love timpani. This basically runs the song twice, the first as a pretty faithful articulation, then reprising it with some more intensity. Nice mental imagery of a purple dragon running and flying through the night.

Blessed Destroyer

posted in PRC447 on May 29, 2022

I took inspiration from studying the final boss of Breath of Fire 2, and wanted to capture some of the grandiose and wicked pomp of the source. I also wanted to instill some more overtly evil sounds to it to fit being a demonic final boss.

The composition starts low and ominous with chapel instruments setting a tone of profane worship. The harpsichord and organ speak of the sanctimonious Death God's promised bliss of oblivion. This facade falls as the battle begins, and I bash the composition over the head with (you guessed it) drums and guitar! I tried to keep the choirs the primary melody through most of it to keep the pseudo-religious tone. Did some chromatic variations and other twists to get some more EEEEVIL feels. My mixing/editing wasn't as solid as I'd like, but I was pretty pleased with most of the composition.

Taking On Armageddo

posted in OHC710 on May 19, 2022

Loosely inspired from stuff I could remember from a tutorial about making Doom style music. Unfortunately I haven't gotten familiar with the kind of synth work to make that real Doomslayer chaos, but this turned out kinda fun. Sometimes even when you fail to recapture a style, you can make something you're happy with!


posted in PRC446 on May 17, 2022

This remix is pretty much everything you can expect from a Wassup Thunder mix. Gratuitous/egregious symphonic rock. I busted out my usual rock kit and tried expanding the soundscape some with man choirs and some eurobrass. I tried to variate the movements a little bit by creating a new intro and a few transition phases. I also had great fun extending each segment with more variations. Ah, I love the old Megaman X soundtracks.

Claw Up Your Spine

posted in PRC445 on May 03, 2022

Named for both the notion of a claw digging into your spine, and the strenuous "claw your way" up your spine. I tried some filtered-up percussion for something of a beat, and another horribly mutilated guitar in a desperate attempt to capture some atmosfear. yeh.

Nightmare of the Wyrm

posted in MnP132 on Apr 24, 2022

I really wanted to expand this song, and added several new parts to extend it. I aimed to continue its original vibe to stay faithful. But man, the original sounds like someone had a great five minutes of composing and then got told the deadline was in an hour! I tried an orchestral approach with some backing guitars and drumkit. Really wanted to capture the feeling of fighting a nightmarish fiend that almost killed you as a kid.

*Edit* fixed a couple of errors I left in the composition.

*Edit Edit* fixed even more errors in the composition! Maybe I should give more time to stew over an entry before submitting it.

Dolucky's Symphonic Stew Rave

posted in PRC443 on Apr 05, 2022

Sooooooooooooo I'm not the right guy to try and translate a rave beat into symphonic arrangements.... BUT I DID IT ANYWAY. I wish someone with real orchestral training would make a real artistic composition inspired from this. But for now, here's my crude brew of (symphonic) rave stew.

Ray of Dancin' Sunshine

posted in PRC442 on Mar 22, 2022

A very faithful cover with only a little variation. I find that songs in a genre/style that I'm not familiar with often end up being very faithful compositions as I study the source. This song's so different from my usual genres, so it was a good project for me.

Benthic Undertow

posted in MnP131 on Mar 17, 2022

Get swept to the depths! I tried using distorted guitars and high reverb percussion to add impact to Sector 4's sweeping strings and chords. I've forgotten how fun it is to compose things under 150 BPM, the song becomes so long so fast!

(BONUS ENTRY) A Bloody Mess We Made

posted in PRC439 on Jan 25, 2022


I went through almost a dozen names for this song XD. Thought about stuff like 'Till We're Bled Dry', 'I don't mind the Red', 'Taste of Scarlet', and so on. Finally settled on the current title cause I kinda like the story suggested under it.

I told myself I wouldn't just bust out my rock kit, but I still kinda did... I aimed to capitalize on the almost swing and jazz style of Blood Drain and keep a playful vibe through it. Used electric pianos for a good amount of the chords and melody, boosted the bass with a rhythm guitar, tried to recreate the solo violin's elegance, and still ended up trying to make a guitar solo or two! I also added some brass for the chorus. It was great fun to expand on several parts and add some wild variations. And I kept making up lyrics to the melody in my head XD


I mixed two songs from Tales of Symphonia together in this hot mess. Fatalize is a boss theme and a personal favorite of mine, and a mixed it with the theme of the character Sheena. This is a typical Thunder remix of bashing you over the head with as much symphonic rock stuff I can fit in FL studio's limiter XD

I named the tune in slight reference to the character Sheena and her tendency to fall down holes.

Starless Wish (Undertale: Waterfall)

posted in PRC438 on Jan 11, 2022

A remix of the Waterfall music from Undertale. An orchestral arrangement, aiming to capture the melancholy and pain of the monster's dark exile. The name is inspired from in-game dialogue about monsters wishing to see real stars.

Race You There, Blue Blur!

posted in PRC437 on Dec 20, 2021

This was a blast to work with! I don't have any real Chinese instruments to keep authenticity, so I compromised with... some Japanese ones.

I also got inspired to weave in another source: Dragon Valley 1 from Freedom Planet. Which I find amusing and appropriate, as Freedom Planet is heavily inspired by the Sonic franchise. Also because "Dragon" names!!! This was an interesting challenge though, as Dragon Valley runs at 268 BPM, a drastic difference from Dragon Road's, which I mostly solved by letting the Dragon Valley melodies act as long, flowing parts over Dragon Road's rhythm and bass. Near the end of the song I switch things up for a finale using Dragon Valley's BPM and key signature, then end on the Shakuhachi and Flute giving us a nice outro variation of Dragon Road's intro, reflecting my mental imagery of the two game's proantagonists kicking back in sun chairs with cold drinks to toast the setting sun.

Dang, That's the most Dragons I've ever typed in a paragraph.

I aimed to keep a similar vibe with some fresh instrumentation. I used a rock bass to keep the rhythm and chords flowing, a rock drumkit on percussion, and a shakuhachi shared the flute parts with a solo concert flute. A koto served well for a number of Dragon Valley rhythm movements. I used both a synthetic and real piano sample for various parts, and tried using electric guitars for several melodies. And trumpets showed up, cause I love Brass instruments. Also did some work with Taikos and gongs for fun!

BONUS ENTRY ~ Blooms of Scarlet Rings

posted in MnP129 on Dec 12, 2021


I initially intended to focus on a Silicon Forest remix, but was quite impressed by Rozenkrantz, so I instead made that the focus of my arrangement and spun Silicon Forest into its key signature.

I attempted a more peaceful, organic instrumentation than my usual style. I used multiple solo instruments like violin, cello, and flute to help create a close, intimate soundscape with the piano predominately on the melody. Rozenkrantz takes the lead with a few parts introducing Silicon Forest. For a finale, I brought out big-orchestra instrument groups for a brief moment of grandeur, before settling back into the simple charm of the music box.

I'm uploading now incase I don't have time to work on this again tomorrow before the deadline's up!

Impactu Doriftu

posted in PRC436 on Nov 30, 2021

"I knew it. He's going way too fast! No way he'll make that turn."

*Epic robot engine noises*

"N-Nani?! Impactu Doriftu?!?"

I kinda just wanted that to be the only description of this. I tried putting a eurobeat twist on the song. Sadly, I don't know any Italian singers to perform this, so we got an instrumental cover XD. I also tried transcribing the Impact victory jingle from the game for the end of the song, thought it'd be a neat way to conclude it.

Iniquity Incantation

posted in PRC435 on Nov 09, 2021

This is all made with SNES soundfonts (Super Metroid, Secret of Mana, Megaman X, and Kirby Superstar). I did NOT get the time I wanted to invest in this project, so this is simpler and shorter than I intended, but I got it in!

I didn't get to as much variation as I normally like due to time constraints so this is pretty faithful to the original. I also am not experienced using old soundfonts, so there's certainly room for improvements. But it was fun to throw together, and I didn't miss the round!

Extrasensory Detachment

posted in OHC681 on Oct 28, 2021

The second picture with its blinding overexposure was my inspiration. Wanted to somehow touch on something kinda paranormal and slightly pained. Aimed to get a lot in the high white-noise spectrum traffic. Turned out kinda interesting!

Aeterni Inferni

posted in MnP128 on Oct 27, 2021

Remixing the source I chose, Black Ops Zombies. The title is improper latin, but it rhymes, and kinda means something to the effect of Eternal Hell.

I composed this to reflect the cycle experience of playing the original black ops zombies, based off my teenage years of playing it with my brother (good times!) I also wanted to try a new guitar amp plugin for this to get a more atmospheric electric guitar. I kept the piano as the main melody for much of the song to recapture the original's haunting atmosphere, bolstered with strings and pads. As the song goes on, I introduced more percussion and rhythm, culminating with a climactic meltdown of sorts. And authentic zombie sounds from the game!

It begins gentle and ominous as the horror and zombies stir out of the darkness, hungry for your blood. More instruments, rhythm, and intensity reflect the growing might of the undead horde that presses upon and drains your body, soul, and ammo. Another round begins, and another... Until you're running for your life as nearly invincible undead monsters hound you across the map. "Maybe I can drop a few with my last pack-a-punch gun's magazine?!" You dare to try. But you fail, torn apart by the ravening swarm...

And we begin, all over again, at round 1... Again....


posted in PRC434 on Oct 19, 2021

Get it? Like Velocity/city? Puns? eeeeeeh?

I initially wanted to focus this piece around the chords introduced in the later part of the song, but challenged myself to try some new electronic elements to replicate a bit of the originals flowing nature. I made sure to tackle each different section of the original with some new synthesizers, but my favorite parts were playing with the pad chords and guitar. I didn't have as much time to work on this as I hoped, but was glad to participate!

It Dwells Here

posted in OHC679 on Oct 14, 2021

This doesn't sound like anything I normally compose. I wanted to try an ambient, atmospheric piece. I intended to have it escalate and bring in more melody, but nothing seemed to fit. Thus, I opted to keep it fairly monotonous and stagnate, like fog-shrouded marsh.

Raise Thy Blade and Act

posted in MnP127 on Oct 02, 2021

This song gave me memories of the battle music from other jrpgs I played as a kid like Tales of Symphonia. I aimed to capture the style of rock with orchestral elements that I loved from games like that. My title for it is a reference to Act Raiser, as I read this game is a spiritual successor of sorts to the Quintent trilogy (Act Raiser, Soul Blazer, Terranigma).

Brass and guitar take the lead for the most part while strings do accompaniment and chords. For the part B of the song I wanted to really bring out the contrast of the different section, so I lowered the intensity and brought in a high reverb piano. After repeating the normal progression with good ol' melodic variation, I switched it up on the Part B to make it the climax with the guitar on the lead. Then I reprised the piano part for a gentle breath before ending with a variation on the Part C's stabs with a heroic sounding twist. Then I sheath my sword and go home!

BONUS ENTRY ~ My Clan Fights As One

posted in PRC433 on Sep 28, 2021


I wanted to give this my favored orchestral-rock treatment to get a grand, heroic vibe fit to wage some clan wars. I tried paying closer attention to the orchestral instruments to get them more balanced and clear.

The main melody is cycled through brass, woodwinds, and guitar in an effort to keep variety in the different sections of the song. Strings are primarily taking the flighty accompaniment or chords. Rhythm guitar takes a lot of the bass line, sometimes joined by the cellos or tubens. And choirs join to add emphasis on my favorite parts.

I got a little distracted from this project due to work and other priorities, but feel pretty good about this composition in general.

Jaws of Stone

posted in PRC432 on Sep 07, 2021

I uploaded the wrong song, then lost my original entry's description. Then the song wrong song kept playing on thasauce.... So here I go again!

For this, I tried to explore a more electronic arrangement and punctuated it with some instruments from India (The sitar and bansuri). Aaand some good ol' brass, cause I like trumpets.

Starting the project, my mind kept going to Norfair from Super Metroid, and I mixed that into the project. The songs share a number of elements, and their melodies played well together. Norfair's modulations also made for some interesting variation for Gaia Rock. Thematically, they go well together, as both exotic locations feature a murderous dragon, hence the name Jaws of Stone. I aimed to keep Gaia Rock the focal point of the arrangement.

Gotta Catch Me a Scyther

posted in MnP126 on Aug 19, 2021

Remembering the days of my youth, playing Pokemon Gold on the Gameboy, trying to find a scyther in the bug catching contest. I aimed to find a good balance in the gentle, organic instruments before a more... rigorous section. Spent a lot of time trying to get both high and low sounds well balanced, with varying degrees of success I reckon.

The song starts with an organic soundscape, aiming for a subtle, modern vibe, trying to blend strings and woodwinds with soothing drums. Aaaaaaaaaaand then it kinda goes nuts briefly with my classic attempts at euro-beatish vibes. I know how to make soft songs, I swear! Maybe...

The song follows a little journey of stalking the grassy fields of the national park for the coveted pokemon, and the thrill of finding and catching the new best friend. I tried to keep the song within MnP's principles of faithful recreation yet imaginative retelling, though I think I mighta gotten a little carried away at a few parts XD

Planet Stomper

posted in PRC431 on Aug 17, 2021

This source had a lot of cool parts that were too short, so I had great fun extending the different chord progressions and going nuts with the melody. I went for a real upbeat vibe with lotsa electronics and guitars. And Godzilla's classic roars!


posted in OHC669 on Aug 05, 2021

Started off going for slow and morose, then got distracted and changed the instrumentation halfway through. That happens sometimes.

Pledge of Valor (Bonus Entry)

posted in PRC430 on Jul 22, 2021

My Bonus entry (Don't vote for it).

I busted out my orchestral vsts to work at a military march vibe. I slowed the composition down to aim at an almost pensive, reflective style, more (dare I say it?) cinematic composition. Had imagery of dramatic military scenes from various movies in my head. This turned out long, 5:40 or so, but I kept finding ways to change instrumentation and emphasis as I went, so I believe the experience doesn't stagnate. It was fun to take a really fast piece and explore it at a lower BPM.

What Fire Taught the Sea

posted in MnP125 on Jul 06, 2021

I wanted to capture the FIRE component of the song, and aimed for a real warm instrumentation using guitars, drum kit, brass, and a little strings. I wanted to balance the original's delicate, elegant vibe with a bit more intense rock composition. I didn't change the song's structure much, but extended a few parts for melodic variation. It sure was a fun song to work with.

Reef Meditation with Monkeys

posted in PRC429 on Jul 05, 2021

This is a REALLY fun source, but took me a while to settle on a direction. I aimed to use african instruments for rhythm and percussion for a tribal vibe, and went for a calmer, serene vibe over all. Around halfway through I decided to mess around with the chord progression, and introduced an acoustic guitar for a little more energy. Then I couldn't resist using my new choral samples to build up the finale. And most of this was done in a single day XD

You Approach Me, Mortal?

posted in OHC664 on Jul 01, 2021

I wasn't gonna join tonight, then saw the awesome pictures and forced myself to compose. Had only one earbud working tonight, so I really hope it sounds good! Also, doomy dragon lands are really awesome.

Hold the Infinities

posted in OHC662 on Jun 17, 2021

Felt like something cosmic and epic. And was too tired to make something fast like eurobeat, so went for a nice, big, 80 BPM supah orchestra composition.

Need that Spreader Gun

posted in PRC428 on Jun 15, 2021

There's only one option in schmups: THE SPREAD GUN!!!

I really enjoy this kind of music, but it's different than the kind I normally work with. But I tried my hand at mimicking the chord-focused melody style. To try and spice it up, I introduced a few watery-themed instruments, like tropical metal drums and guitar. And sonar pings. I got some things that I'm pleased with in this piece.

Benthic Splash Zone

posted in OHC660 on Jun 03, 2021

This made me think of the Guardian Legend, and the sea-food platter of schmup enemies the game featured. So I aimed at getting a bullet-storm vibe worthy of an overhead schmup.

BONUS ENTRY ~ Fairwinds Festival

posted in MnP124 on May 25, 2021


I busted out a bunch of folksy, organic samples that I haven't used for a while, aimed at getting a real festive, lively interpretation.

To help flesh out the short source, I added a reprisal and variation to the first part where I mixed up the chords and bass parts some, along with melodic variation. I kept bringing in new instruments to keep things fresh as I went along XD. The second half of my composition aimed at getting a bigger, grander feel with wide string chords. And taiko drums!

Spritely Geometry

posted in PRC427 on May 24, 2021

Took me a while to get traction on this, despite loving the source. I settled on a two part piece, starting with a lively sort of contemporary... thing involving strings, drumkits, and synths. And a little guitar. The last part settles down for a slow, gentle reprisal and finale. And to liven up the composition, I tried making a drum solo!

Glucose Orbit

posted in OHC656 on May 06, 2021

Was unsure what to do this week, and settled on taking some old melodies from earlier projects and trying something sorta like eurobeat. Took a while to find a groove for sugary cosmic formations XD

BONUS: Magmazoic Era

posted in PRC426 on May 01, 2021

Don't vote for the bonus entry!

I defaulted to one of my favored styles, rock orchestral music. I aimed for making a slightly more dry sound to this than the original to bring out the fun baselines. Two runs through the song with variations and extended a few parts some.

Alternate title: Dinorex has the High Ground.

Zork Super Highway 08

posted in PRC425 on Apr 20, 2021

I hit the gas for a eurobeat inspired approach! Y'know, if the text adventure included finding a cool cool car to break some speed limits in. I've been in a phase of interest for Eurobeat styles, so Zork is my latest victim. I bumped the whole thing to 165 BPM's in the process, and accidentally worked the whole thing on a 4/4 piano roll, not realizing it was in 3/4 time. Not sure how I missed that XD.

Sock on it, Fast Fast Gas

posted in OHC653 on Apr 15, 2021

For best results, you'll need stereo sound to hear the panning (symbolic of left and right socks). My attempts to create Eurobeat continues, with feet t0o hot to touch (the gas pedal) and probably drifting. And a violin happens, because I don't do vocals. Or violin, really, it's just a vst.

Vodou Ninja Meets the Gamerbot

posted in MnP123 on Apr 05, 2021

Named in honor of the artists that picked these fun sources! I covered both sources in a medley. I structured it to treat each song separately (mostly) to be sure that I kept things faithful for both songs to stick to the spirit of the MnP.

For Inner Darkside, I employed samples of authentic japanese instruments to take the lead and used some synthetic bass and pads to add atmosphere. And Taiko drums! I went for capturing the original's atmosphere, a kind of mystical awe of a strange, slightly sinister place. I primarily stuck to the original, but revisited the melody for some variation. The dark parts of the song connected well with the BFH03 Builder bassline.

Speaking of, I tackled the BFH03 Builder with my best attempt to replicate the gritty electronic vibe of the original. I used several FM instruments, and threw down some sfx's I found in my library. I used part of the original drumline, the almost militaristic snare beat. I distorted a piano vst for the thrumming chords of the middle, which made an interesting effect. After a runthrough, I adapted a few parts of Inner Darkside to call back to Shinobi. Right before the end, I got a bit carried away and created something almost dancey by changing the bass progression, and I hope it's not too outta line for MnP cause it was real fun to make.

This was great fun to create, a real eclectic experiment.

Consider Yourself a Hero

posted in PRC424 on Apr 05, 2021

I really don't got much knowledge on orchestral arrangements, I should probably do some actual studying on how to make cinematic scoring. But since I didn't, I created my best shot at a dramatic, heroic arrangement for a cinematic space marine soldier fighting for FREEDOM.

Screw it, I'm in a Good Mood

posted in OHC649 on Mar 18, 2021

I normally hate crowded urban scenes, but this turned out so happy and pleasant. Guess I was in a real good mood, walking through this bustling scene. But it ends on a more realistic note of being glad to shut the door on the world at the end of the day.

Fuse it or Lose it

posted in PRC423 on Mar 16, 2021

Went for something faster than the source. Started off using eurobeat for inspiration, found a rhodes piano sample to play with, and next thing I knew, it was THIS. Turned out interesting.

Doomed Orbit

posted in OHC648 on Mar 11, 2021

I took some parts from one of my previous space-themed OHCs, and remixed it to sound more dark and intense. And like the original melody, it took me like 20 minutes to get the beginning bass progression!


I interpreted my remix as the result of giving mercy to a little froggit, who then goes on a journey of self discovery with the life you spared him. And he ends up hopping into Secret of Mana for a little bit, because Distant Thunder from SoM kept playing in my mind as I worked with it.


posted in OHC645 on Feb 18, 2021

FL Studio crashed on me, but I still got this pseudo eurobeat styled thing in! Also, I am going to start titling all of my entries with the express purpose of hearing Chorus try and pronounce them.

Impending End

posted in PRC421 on Feb 02, 2021

Tried to take the Lufia 2 source for a dramatic rock-orchestra trip. Didn't get the mixing down as well as I'd like, but some parts made me happy. I tried to find a way to mix Technopera into this, but couldn't quite get it to fit, sorry. 

Chrono's Cabana Vacation

posted in MnP121 on Jan 16, 2021

I never played Chrono Cross and know next to nothing about it But my instrumentation choices made the song have a slightly beach-side vibe. And I hear that Chrono from Chrono Trigger can appear in the game So this happened. And against my better judgement, I tried using electric guitar samples.

These Frozen Walls (Chill Me)

posted in OHC636 on Dec 17, 2020

The pictures reminded me of ice castles, so I tried to balance a kinda grand and imposing tune against a cold loneliness, like some princess wanting to leave her icy palace. Running outta ideas on how to compose icy themed songs XD

Bloom Against the Cold

posted in OHC635 on Dec 10, 2020

The pictures reminded me of my first OHC entry which was a picture of flowers and sprouts. So I took some of the melodies from that composition and remixed them with a frosty mood.

Splintered Orbit

posted in OHC634 on Dec 03, 2020

Mainly drew from source one (The space picture.) Tried to capture the cold, drifting shards and the intensity of the big ol planet. Got way too caught up on making arpeggios, haha.

Gandrayda: Mimetic Corruption

posted in MnP119 on Nov 25, 2020

Gandrayda's battle theme from Metroid Prime 3, I always found this song to be creepily elegant and threatening. So I tried for something sorta delicate with twisted synths and driving rhythm to reflect the corruption of the shapeshifter.

(BONUS ENTRY) All The King's Plumbers

posted in PRC417 on Nov 24, 2020

"Humpsy Bumpsy plains on the wall,

Humpsy Bumpsy plains had a great fall

And all the King's koopas and all the King's Plumbers

Couldn't make Bowser a better jumper."


. Not the best nursery rhyme parody. So enjoy the song instead! Don't vote for the bonus entry.

Flickers of Gold and Green

posted in OHC631 on Nov 12, 2020

I saw koi fish and thought of japanese instruments, so I used some samples of shakahuchi, shamisen, and koto to set something of an oriental mood. Also tried working in time, which is not my usual time signature. Good learning experience. My mental imagery was the flickering colors of koi darting about under the shadows of lilypads.


posted in PRC416 on Oct 31, 2020

Wanted to get a sound like something from Jurassic Park or maybe Monster Hunter was after you in a primeval battle to the death. But also wanted to use my new jaw harp samples. My runner up title was Adventursaurus Rex.

Tread Lightly, Dreamer

posted in MnP117 on Sep 26, 2020

My first time entering a compoverse. I aimed to make an atmospheric sound filled with danger and apprehension, tiptoeing through a dungeon. And I got a didgeridoo sample, so I threw that in for fun.

Votes (56)
Round Date
PRC472 Jan 08, 2024
PRC450 Jul 17, 2022
PRC449 Jul 06, 2022
MnP133 Jun 18, 2022
PRC447 Jun 05, 2022
PRC446 May 22, 2022
PRC445 May 08, 2022
MnP132 May 01, 2022
PRC444 Apr 22, 2022
PRC443 Apr 10, 2022
PRC442 Mar 28, 2022
MnP131 Mar 25, 2022
PRC439 Feb 09, 2022
MnP130 Feb 06, 2022
PRC438 Jan 18, 2022
MnP129 Jan 04, 2022
PRC436 Dec 09, 2021
PRC435 Nov 14, 2021
MnP128 Nov 14, 2021
PRC434 Oct 24, 2021
MnP127 Oct 10, 2021
PRC433 Oct 03, 2021
PRC432 Sep 12, 2021
MnP126 Aug 28, 2021
PRC431 Aug 23, 2021
PRC430 Aug 01, 2021
MnP125 Jul 14, 2021
PRC429 Jul 10, 2021
PRC428 Jun 20, 2021
OHC660 Jun 04, 2021
OHC659 Jun 03, 2021
MnP124 Jun 02, 2021
PRC427 May 30, 2021
OHC657 May 13, 2021
PRC426 May 08, 2021
OHC655 May 06, 2021
PRC425 Apr 24, 2021
OHC653 Apr 21, 2021
MnP123 Apr 21, 2021
PRC424 Apr 10, 2021
PRC423 Mar 19, 2021
MnP122 Mar 12, 2021
PRC422 Feb 26, 2021
PRC421 Feb 07, 2021
MnP121 Jan 29, 2021
OHC642 Jan 28, 2021
OHC641 Jan 21, 2021
PRC419 Jan 11, 2021
MnP120 Dec 23, 2020
PRC418 Dec 18, 2020
OHC634 Dec 04, 2020
MnP119 Dec 02, 2020
PRC417 Nov 27, 2020
MnP118 Oct 28, 2020
OHC628 Oct 28, 2020
PRC415 Oct 16, 2020