Compo: MnP (Meat 'n Potatoes)
Congratulations to Wassup Thunder for winning the last round! As a result, he get's to choose this month's MnP source! Here's what he had to say about his pick:
"Here's an obscure tune from my youth! Not many have heard of Magical Starsign, an old RPG on the nintendo DS, but you should hear the track Bena Rikashi, the theme of a bustling city on a wind planet! It's short (only 30 seconds of material), simple, sweet, and gots lots of room for interpretation!" - Wassup Thunder
GAME: Magical Starsign (Nintendo DS)
SOURCE: Bena Rikashi
Deadline: 26th May @ 1PM
Closing Date: 28th May @ 1PM
Vote Ends: 6th June @ 1 PM
MnP ARCHIVE - made by Trism
The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required.
- Source-Picks are limited to the era of gaming 1984-2006. In other words, Nes/Sega Master to PS2/GC/Xbox 1. Still not sure, about this one yet. Gonna do a poll to see what community census thinks, in the future.
- Modifying the Source is fine, so long as it doesn't sound completely separate from its original intent.
- If you're gonna do a genre change, at least make sure the original aspect of the source is not lost.
- Tempo changes are fine, as long as it's not a big change. I'm talking like, going from 80bpm to 140bpm.
- Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max), and submitted as a MP3 file.
- Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry.
- Try to avoid making quality-based comments on submissions until after the Round is concluded. It is to avoid a Bias in Votes.
- When picking a source tune, make sure it has a MIDI to make people's lives easier.
- In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)