A good level is one in which when you think you've figured it is a level that fights back. And so it is the repeated attempts of consecutive nature that eventually an individual with enough will power will eventually overcome the segments to finally be crowned the victor.
Recently, I played through the Phoenix Wright Ace Attorney Trilogy on Steam and thoroughly the games. So, here is my small homage to that. Since the individual sources are fairly short this is sort of like a medley of a few different sources. Starts off with the Trial theme, that very clumsily goes into the Inform the Truth theme. After that I go into the Objection theme which then follows into the Cornered theme. Next up I go into the light Examination theme then into the fast Examination theme before ending out on a solo piano of the first theme. Don't worry it sounds a lot longer than it actually is.
I tried to make the track a bit like how an actual trial plays out in the game. That is it starts off promising enough, then you get sucker punched with some bad news. Then you find some weakness and try to exploit it only to find out that you opened up an even larger can of worms. However, as things progress you go on the attack more and more before finally getting to the bottom of things through the ultimate discourse cross-examination. At least that is the silly idea going on here.
I also made use of some samples from the games to help with that. I dunno, this was pretty fun honestly.
As is hopefully evident from the name this is a remix of Metroid's Brinstar done in a sort of EDM-ish way. Not too strictly all that EDM-ish though. There is a kick with a decent bit of bounce to it. But I did really try and keep the original tension from original here. Who knows exactly what it is. But I do know that it is something.
My submission is a bit on the unusual side of things. Think of it more like an audio short story rather than a MnP thing directly. It is Halloween after all, I had to do something...unique.
Before I go any further, due to limitations with ThaSauce I am unable to this track here in its full quality. If you want a HQ version the links for a high quality MP3 and FLAC will be directly following this. I did try for as high of a VBR MP3 as I could manage, but it is 96kbps on ThaSauce.
And if folks want to listen to the tracks on their own I can upload those separately and provide links if desired ;)
So, what I have done? I have lost my mind, that is what I have done. Most of the remixes are really just redoing the originals, all of them, rather than working out a full remix. I did try and add my little bit of special color here and there, but overall they are all pretty close to the original. Though I would be remiss if I did not mention the addition of the spooky elements. That is right though, this 28 and half minute BEHEMOTH has all the sources in it with a general spooky factor to each one in some capacity. To add even more spookiness to this is a Creepypasta! The entirety of this Creepypasta is spread throughout and as the piece progresses more and more lucidity to the spookiness comes into play and more of a story is told as one comes to pay attention. So, without further delay get on your horses, get something to drink, and bring your popcorn because this is a long one. The sequence of the tracks also sorta plays into the overall story as well.
Sources in order and kind of what I was thinking for each.
- Ghosts n' Goblins: All right lets be fair for a minute. The game is brutally hard, but that music just BEGS to be made sorta old timey like from a terrible record player with comically cheesy instrumentation and total jank.
- Spinals Theme: This is where I start to introduce some of the spookiness to the entire thing. Remix really isnt anything special other than just trying to make it harder hitting and a bit more aggressive in terms of overall sound. But there are plenty of evil laughs here to make you wonder if something bigger is going on, or maybe it is hinting at something...
- Damned: I really did not do a whole to this other than play with some additional instruments and just trying to make it a bit more ominous. Thematically it is really meant to serve as a bridge and kind of be a bit of a ride down in energy before the next track. And it really did not sit right with me to add any spooky elements to it. The piece on its own is quite unsettling.
- Mad Forest: I love the old school Castlevania soundtracks because you just slap on an organ and youre grooving. In reality this is a slight remix, but with pretty much everything turned up to 11. It has an organ, it has bass, it has drums, it has some spook, I even have it pushing the poor master compressor enough to make it pump purely because I like the sound of it doing so! 11 indeed.
- Dead Sea: This one is pretty low key, but I really tried to bring out some of that inherent uneasiness underlying the piece a bit to really start the story off...
- Ceremony: This one is meant to be both beautiful and at the same time scary. The spook-factor does not really come from the music as much as the implications of the additional elements. It makes one wonder if there is more to this than meets the ear...
- Concrete Cave: This is sort of like Castlevania in the sense that I could not think of a good way to integrate this properly into the overall story arch. So, it is sort of done in this faux 90's style, but with werewolves. Perhaps the supernaturals among us are having some fun...
- Gothic Neclord: I sort of tried to pull a second Castlevania on this one because it is just so much fun! Everything is not turned up to 11 though. The biggest change here is that I opted to keep the drums out until the second half. Or maybe it was a vampire who felt that they were starting to get into their groove. Again it seems the supernaturals among us have maybe started to notice that things are not quite as they seem...
- Haunted House: All right, I just tried to make this one as creepy as possible. It is almost like the first attempt to summon the evil originally did not work out too well, but some folks who know what they're doing got it right...
- Undercity: This piece just begged to be the last one. It is almost comically over the top perfect for this. It is just too much fun. It is almost like something is waking up...
The Creepypasta is Candle Cove, and was recited by me. What you're hearing is some lo-fi processing to make it sound like it is a found recording from some dubious source. Also, to give the different characters some differentiation I also did some pitch shifting. But I really wanted those parts to have a bit of character on its own.
Happy Halloween folks!
Named purely because of a voice sample...
Anyway, I disagree about the original being a Trance piece. To me it has more in common with Prog House of the era, but ho hum.
So, what did I do? Well, that depends on how you look at it. Essentially, the entire intro is like 99% from the original. The difference here is that rather than let the individual parts be their own separate sections I opted to layer them into a more complete piece. Then I built an entire middle section based on the late breaking chord progression before going into an outro that really references the intro. I also tried my best to keep a big old kick and bottom end like the original, but I did try my best to get as much other stuff in there as well. Not an easy task. Needless to say I had to break out a few techniques that I try not to use too often because of they often have some nasty downsides. In this case things worked out all right. Rather liked this one, minus the production side. Been a while since my ears got tired on me lol.
I said I would try and Trance-ify this and I did! Or at least half-ish. It has some Trance-y type sounds in there, but what I really tried for with this was an almost beautiful yet energetic track. I will admit that this is a fairly liberal interpretation of the source. I reworked the chords (they're not that far off). I also took a little bit of inspiration from the source to do a little bit of a victory fanfare-ish sort of thing.
Given that this is such a short source I think what I did is kind of fair. It is not necessarily MnP, but then again I have always viewed MnP as more of a throw s*** at the wall and see what sticks kind of thing. At the end of the day all I really want is for folks to turn it up and enjoy some tunez ;)
And I just realized that I did this incredibly quickly...Sorry folks :(
Re-upload! I said I would probably revisit the mix, and I did. Basically, started from the ground up with it. There is a bit more overall dynamic range and I am not pushing the limiter quite as hard. The short term LUFS are about the same though. There is also a bit more space in the track all over. The original had so much energy from the upper of the end of the bass that it basically left no room for anything else. Further, there is some more clarity in the track with the leady sounds providing a lot of the top end energy and the pads really filling out the missing spaces. Could probably spend another lifetime tweaking the mix. But at some point you just gotta stop.
This is really best thought more of a re-imagining of Bowser's Introduction more than anything else. Nothing really fancy going on here, mainly just layering playing with the same melody throughout. Was some fun though.
Edit - This is just a re-upload after doing some more work on the mix itself. I did not really like the first mix much, so I came back and fixed it.
|PRC438||Jan 12, 2022|
|MnP128||Nov 09, 2021|
|PRC434||Oct 20, 2021|
|MnP127||Oct 04, 2021|
|PRC433||Sep 29, 2021|
|PRC432||Sep 08, 2021|
|MnP126||Aug 27, 2021|
|MnP121||Jan 29, 2021|
|MnP120||Dec 24, 2020|
|MnP119||Dec 01, 2020|
|MnP118||Oct 29, 2020|
|MnP87||Feb 07, 2018|
|MnP81||Oct 19, 2017|
|MnP80||Sep 27, 2017|
|MnP79||Sep 05, 2017|
|PRC355||Aug 23, 2017|
|MnP78||Aug 18, 2017|
|MnP76||Jul 12, 2017|
|MnP75||Jun 27, 2017|
|MnP73||May 20, 2017|
|MnP71||Apr 12, 2017|
|MnP62||Oct 27, 2016|
|MnP45||Dec 01, 2015|
|MnP44||Nov 13, 2015|