AE3 - Hide n’ Seek Forest (MnP135)
Congratulations to TheVideoGamer (Me) for winning the last round! As a result, I get to choose this month's MnP source! Here's what I have to say about my pick:
"I did promise a whole host of Ape Escape sources on the off chance I would win. I decided to move on to the third game in the series just so it doesn’t get neglected as this too has a incredible score (No hate to the 2nd game, but personally it sounds a little too MIDI ‘sound-fonty’ for my liking) This one also goes by the name of Monkeypiece Theater, Monkey Forest’ However ‘Hide n Seek Forest is more easier to remember. This is the 2nd main stage in the game, ignoring the mini games, and is honestly just a very vibrant piece. I don’t know how to exactly describe it other than, Folky DnB? It’s got a good ol’ Yodel, a harmonica and an accordion, as well as a dynamic French Horn like melody, all seasoned with some extremely thick synth basslines, and a whole host of breakbeats. It’s sounds like a whole host of fun, no different to any of the Sonic Team’s ost (Even though it’s completely different). The first game sounds very much like 90s Jungle, like it screams PS1 jungle. In this case not only does it sound more modern, but the instrumentation is more traditional as well. Like representative of the time period. I’ve talked way too much, hope you do this awesome piece justice!”- Me
GAME: Ape Escape 3 (PS2)
SOURCE: Hide n’ Seek Forest
Deadline: 20th September @ 1PM
Closing Date: 22nd September @ 1PM
Vote Ends: 29th September 1PM
MnP ARCHIVE - made by Trism
The goal of Compo: MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required.
Rules for Picking a Source:
- All video game sources are limited to the 6th generation of video game consoles and earlier. This was due to community consensus, where people preferred to remix more retro games, than newer games. 6th generation includes: GameCube, Xbox, PS2 and Dreamcast.
- I'm now restricting big name franchises (Such as Zelda and Mega-Man) to one source per year. This is to encourage more obscure games, that not many people will know about to be picked.
- Make sure you provide me both a video and a MIDI of the source in question.
- Modifying the Source is fine, so long as it doesn't sound completely separate from its original intent.
- If you're gonna do a genre change, at least make sure the original aspect of the source is not lost.
- Tempo changes are fine, as long as it's not a big change. I'm talking like, going from 80bpm to 140bpm.
- Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max), and submitted as a MP3 file.
- Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry.
- Try to avoid making quality-based comments on submissions until after the Round is concluded. It is to avoid a Bias in Votes.
- When picking a source tune, make sure it has a MIDI to make people's lives easier.
- In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)