Endless glimmers in the night.
The threads of time loop and wrap around in non-linear ways
Give yourself the space to breathe.
Been on a progressive kick lately! I've always had a hard time making trancey-type music during OHC but I'm going to try and improve my chops in that area a bit :)
Felt like ambient textures would work the best for this one.
(wanted some chiptune practice)
Can there be solace for such a harbinger of destruction?
Really sleepy and couldn't stay awake so have this thing that I finished in half an hour
it's going to be okay
Open sounds
An infinite space of possibilities.
But the space beacon remains as it always was, since the beginning
Sometimes it doesn't play quite right.
You gotta get clear
Erasin' all the fear of the past light years
You're a stranger now in this desolate land
Mission command, what's the plan? I'm only one man
One leap for mankind it's fine 'cause I'm blind
Tasting all the sulfur in my mind
I can't bear this air anywhere but I don't care
Suffocating is a prayer to declare
My race to space is the thing that I chase
Flying away from my birthplace
I travel to the end of my galaxy
Hoping to escape from all the fallacy
I wanna see something new in the dew
Of the blue sky drive of Planet 452
I wanna meet someone strange, someone out of my range
So I can change myself, and be rearranged
Space...
(repeat because I ran out of time to write more)
Chords that rise and fall with the wind.
Open chords, noise sweeps, DnB, chip synths
This song spoke to me as I was writing it, reminding me that not every piece needs an epic drop, a section with a halftime beat, or fancy drum fills. I just need to find what the song wants to be naturally; no more, no less.
Second half = breaking free
=====
I feel like I've been neglecting my 9-bit chiptune roots a bit, so I'm going to be trying to stick to this style a bit more in coming weeks.
Started a little early, but still used less than an hour.
Forgive any careless mistakes, I am very sleepy
Started 20 mins late but still had plenty of time, using a slow tempo helps!
trying out sounds in FL Studio's lo-fi FLEX pack
Peacefully flipping through different musical snapshots. Each moment blurring into the next.
but i'm still here
I'm tired so have this short little thing I made in 40 minutes featuring a bunch of different arps.
Wasn't sure whether I'd make it back in time for OHC so I did it beforehand. I used https://www.tiktok.com/@cam_steen/video/7161201621467155754 as a sample for my theme and tried to make some chill beats to go with it.
"Making of" video: https://youtu.be/vMDHjA3bwgU
I'm trying to figure out the musical identity for the next world of Rhythm Quest, so I'm doing some experiments to figure out a good style that I can work with.
"Making Of" video: https://youtu.be/d5HV20sD8F4
"Fire is never a gentle master."
Tracklist:
0:00 - Radiant City [Title]
1:25 - Lasergun Lockdown [Battle]
2:12 - Rainy Alley [Shopkeep]
3:18 - Above the Metropolis [Boss]
4:25 - Back to the Beginning [Credits]
Kind of experimental and washed out. Featuring vocals from https://mvnners.bandcamp.com/album/mvnners-sample-pack and a bunch of random textures.
I didn't get enough sleep so I was actually struggling to keep my eyes open at some parts while writing this, hopefully it doesn't show lol :P
As I make more of these chill downtempo songs I'm beginning to realize that I have begun to form a distinct style of writing them that's a little different to what I hear elsewhere. It's still relaxing, but it has a little more motion in it. Like the ocean tide, it slowly ebbs and flows, rather than remaining at rest. There is a destination in each song, even if it takes its time with getting there.
Come, close your eyes, and let me show you to a new place.
I used OHC time this week to work on a new soundtrack commission for an upcoming game demo for "Shovelfall".
This is a WIP of the Boss Battle music. I was given the direction to make something fast and super intense!
Rhythmic layering
Watch the second hand as it ticks through its moments
9-bit horror game
Tracklist:
00:00 - Surfing the Complex Plane [Stage Select]
00:39 - Fractal Frenzy! [Battle Theme]
01:38 - Endless Spiral [Boss Cutscene]
02:29 - Chaotic Recursion [Danger Theme]
03:29 - See You Again [Results Screen]
=====
Just really wanted to do a song with this progression, honestly. Writing solo lines over it is so fun!
The PWM lead is Sytrus, and I threw in a string stab that pitch-bends down for that classic funk feel. The bass really didn't have the feel that I was originally going for, but I worked with it I guess.
I have a set of glass bottle samples that I recorded 10+ years ago so that fit right in.
Major 7ths (again!) but this time I used a combination of piano and triangle/square lead. Initially I was hoping to channel some Aivi & surasshu "Diamond Dove / Finding Myself" energy but it turned out quite differently.
I used lots of chirps and trills in the lead writing to characterize a small bird, as well as some portamento to sound less robotic and more like a songbird. The walking beat works fine but I think the piano + synth lead really wanted some sections to their own to shine. This is probably because the piano is washed out in reverb, so it works better as a soundscape by itself rather than mixed in with a lot of other instrumentation.
I started off with a major 7th chord to keep things airy and used lots of reverb for a washed out feel. Most instruments are routed to a sidechained bus for that subtle ducking, and various instances of izotope vinyl are used for some extra warble and degradation.
A cassette hiss loop plays throughout, and some rain noise is added in the second chorus for some extra white noise-like warmth and fullness.
Start up your DAW, loosen your jaw
Oh crap, there's no theme
Someone just typed fsdfdsfdsfs--...what is this?
How we gonna compose without a theme?
Come on, man, tell me this is just a dream
Am I just gonna be TBD?
Nah...that ain't me; let's see...
This is the story of One Hour Compo: Round 711
We started the night with a strange little plight
The website told us that the theme was
f-s-d f-d-s
What do you think that means to me?
f-d-s f-s-f
It might as well just say "TBD"
starla says, "ffs"
That's not the theme, bro; it's "f-s-d"
Apparently she says she had company
Yeah, yeah, okay, I see
Looks like we just got theme number two
Let's take a look and try to make do
[Tonight's theme...is]
"Story time!", well, okay!
This is the story of One Hour Compo: Round 711
We started the night with a strange little plight
The website told us that the theme was
f-s-d f-d-s
What do you think that means to me?
f-d-s f-s-f
It might as well just say "TBD"
Spooky progression + tight drums
Somehow the images pushed me to do something laidback with a gentle pulse like this.
Sorry that it's a bit long and repetitive, but I feel like it fit with what I was going for.
#HIGH SCORE - ENTER INITIALS#
=====
PS: I have a new 9-bit soundtrack out! Check it out at https://ddrkirbyisq.bandcamp.com/album/super-mega-zero-original-soundtrack
No one can stop the flow of time, but we try anyways.
This weekend is round 50 of the Ludum Dare game jam, so as usual I did a sort of mini-OST as a warmup. Here is the tracklisting:
0:00 - Driving at Dusk [Intro]
1:03 - Carefree Cruising [World Map]
2:15 - A Rival Appears [Conflict]
3:31 - Losing Control [Tension]
4:39 - Gear Up [Car Shop]
All things go in cycles
Everything returns to where it once came
The wheel of time always continues to spin
within each and every thing
-----
Tried to focus on lots of cyclic arpeggios and mirrored melody lines.
Used a bunch of Valhalla Supermassive also!
Feel the rush
Trying to integrate some future funk stylings :)
Snow = DnB loops woo
Exploring the different forms that water can take.
From bucket, to glass.
From puddle, to ocean.
From river, to rain.
Sometimes you just can't find the strength to go out and struggle through another day. But it's okay...everyone has times like this.
=====
Extra announcement: All in a Day's Work 6 is now out! This is the latest edition of my "All in a Day's Work" series where I compile my best OHC entries.
Download it at https://ddrkirbyisq.bandcamp.com/album/all-in-a-days-work-6
tick tock
jazzy clock
Tried to channel aivi & surasshu's work on the Steven Universe soundtrack, using noise drums, piano, chirpy arps, and lots of 9ths and such.
This could have been better if I had actually been prepared for this style instead of trying to do it from memory on the spot! Maybe next time...
Went with foley sounds for this one. Some of these samples aren't the most pristine; apologies for any resulting ear fatigue.
it's okay to take a break sometimes.
you don't have to cover up your sound
Come a little closer,
let's leave it all dry on the ground
Your face is a little flaky,
but we don't have lotion here
You'll just have to leave everything dry...
Dry like the desert,
dry like the summer wind
Dry like your grandma's turkey
that she made a month ago
Dry like sandpaper
on a dusty wooden box
Dry like your father's humor
when he tries to crack you up
Dry...
Turn the reverb down now,
you don't have to cover up your sound
Come a little closer,
let's leave it all dry on the ground
Your face is a little flaky
but we don't have lotion here
You'll just have to leave everything dry...
Dry like this kick drum,
dry like this hi-hat
Dry like this melody right here
Dry like the desert,
dry like the summer wind
Dry like your grandma's turkey
that she made a month ago
Dry like sandpaper
on a dusty wooden box
Dry like your father's humor
when he tries to crack you up
Dry...
This is the last of 6 stage themes that I was commissioned to write. The last one I made was a little slower, so I cranked up the tempo for this one. Turns out that every single one of these is in a minor key since the main motif of the soundtrack fits that modality.
Still done in one hour as always. "Making of" video: https://youtu.be/f8b59li2aq4
For you. For us. For everyone.
Unlock the full potential of your business. Discover the beauty at the top of your mountain. At [COMPANY NAME], we can show you the way.
[COMPANY NAME] -- Reach new heights.
Caught up on some more commission work for OHC. This is yet another stage theme for "Super Mega Zero" (formerly known as "Zero Lives"). Was kind of inspired by the theme to use a sort of minor spooky-funk feel (?).
Sometimes I'm a little worried that I'll deviate a little too far from the "standard DDRKirby type" of song, especially for these commissions, but I think trying to force myself to do a specific sort of thing never really works out, I have to just run with whatever I happen to be feeling at the time. So far it seems to be working out!
it's okay to lose yourself in the past sometimes.
=====
Recently cleaned out all my old VSTs and samples, updated my project template, and got some new (free) instruments and effects to play around with! I'm really liking some of these new sounds =) I didn't use any sampled loops for this one!
You never quite know what you'll find in the trees.
I got a commission request from to do an upbeat ~60-second-long trailer song for Zero Lives (https://store.steampowered.com/app/1581880/Zero_Lives/), so I worked on that for OHC this week. They wanted something driving with a fast tempo that would get people excited. Here's what I came up with!
00:00 - Strawberries and Cream [Title]
01:05 - Ice Cool [Investigation]
02:26 - Melting Away [Flashback]
04:19 - Snow Day [Shop]
05:14 - Ice Cream Aisle [Game Over]
"Making of" video: https://youtu.be/N_v_pzBTILI (Did this ahead of time in one hour)
I'm trying to more consistently utilize 7ths and 9ths in my chord structures, and I'm also trying to play around a little with secondary dominants in my progressions (the second chord here is a secondary dominant). This one turned out slower, and also more lush thanks to the detuned sawtooth chord synth. I don't think that's a bad thing, but I imagine that for the next track on the OST I'll probably try to hedge more towards an upbeat chiptune style.
An unsettling trance...
More work for the Zero Lives OST that I'm being commissioned to write (see https://store.steampowered.com/app/1581880/Zero_Lives/).
Did this ahead of time since I wasn't sure if I'd be able to make OHC tonight. You can still vote if you'd like since I made it in an hour (https://youtu.be/KvxiY55UmtI). Cut it a little close on the time to finish up and render, though I guess people tend not to vote for my off-theme commission works anyways.
The aim was to make something with a relatively upbeat tempo and a 4-on-the-floor beat since that's a song type I hadn't done yet. Used a lot of arps for a more trance-like feel. The section starting at 1:16 was thrown in last-minute and is a little weak as is...probably needs some reworking for the final product.
Who knows what could be hidden away inside?
Trying out a new chord progression.
My latest commission project is writing the soundtrack for "Zero Lives", a retro-styled precision puzzle platformer with shoot 'em up elements: https://store.steampowered.com/app/1581880/Zero_Lives/
I'm specifically being commissioned to bring my trademark "9-bit" chiptune style, so I channeled that as best as I could here to make a high-energy track. I already made one song for this soundtrack at 140BPM, so I chose to write at 110BPM this time and tried to use a different sort of progression to change things up.
The C - F# interval gives things a bit of a spooky feel in the first half, but later on it settles into a more energetic vibe. The melody/riff at 0:44 (G-F-Eb-C Bb-C) is the musical motif of the soundtrack and was also featured in my previous track. I'm aiming to have this recur throughout the OST in some form or another as that was part of the request.
The same section features an interesting filter effect where the lowpass filter on the pads is linked to the peak volume of the drums, giving the pads an sort of rhythmic/percussive pulse.
The pulse wave leads are doubled here, with the second channel playing more softly, pitched higher, and delayed slightly for an echo -type effect (a fairly common technique in chiptune). In this case, this is in addition to -- and not in place of -- my normal longer delay/echo effects, so there's a lot of echo going on here.
This maybe still fits the theme, as "space station" music?
Trying to work on accentuating my chords a bit more.
It gleams in the light like a disco ball
I'm trying to work on some new styles!
Pretty happy with the direction I decided to take this.
Staring at these waves, and I'm feelin' brave
So why aren't you comin' back to me
They said I shouldn't doubt, until we work it out
But I don't know, I don't know how
Couldn't clear the air, couldn't make it fair
Couldn't get through to you but
Till then I'm just waiting on this beach
Last night I had a dream, it was just you and me
And we never saw it comin' on
Life must feel so free, for those who choose to be
Trapped in the island of their dreams
Who are we to blame, for learning to be shamed
And even though, even though I
Couldn't tell you then, couldn't tell you now
I am still waiting on this beach
Wow this is hard
Did this ahead of time since I figured I might be late to OHC (and I was).
Timing was still one hour (and 10 minutes to finish up).
Proof: https://youtu.be/vzq1EiAGhoE
Impact Soundworks Plectra Series 5: Guzheng
Kinda forgot how to use this thing so had to relearn some of it on the fly, still kinda trashy but oh well
Desolate graveyard of rock, the land is bare
We gotta make our way across into the dragon's lair
Pick up your sword, come on aboard, you have to go
Find the crystal and abyssal demon of yore
The sky breaks like the skin of a beetle, cracked like gravel
Ashen plains all the way from here to where you wanna travel
The dry wind whips your face, stinging your eyes, as you realize
the prize, the cake was a lie, and then you cry
Tired and mired in misery,
But you pick up your feet, and vow to trudge on bitterly
Skeletons are crumbling, the tired earth is rumbling,
This journey has been humbling, but don't you dare be fumbling
The challenge awaits, the dragon awaits your coming and
this is your fate, it's never too late to be a hero
Challenge awaits, the dragon awaits your coming and
This is your fate, it's never to late to be a hero
Much respect to Nujabes.
Exploring rhythmic percussive sounds. You can imagine it as the backdrop to a heist scene.
Just trying out a bit of a new style. Needs work!
Going to try to do a little more straight 8-bit :)
You never know what you'll find down there.
Last week focusing on using FFMQ samples. This time I tried to blend them a bit more and integrate the sounds with my more traditional production techniques. Can safely say that these are a part of my toolkit now!
More FFMQ instruments this week, but this time instead of trying to replicate the FFMQ arrangement style I'm using more post-processing and trying to create something with a different feel.
Spent a few more hours today massively improving my FL Studio setup for using Final Fantasy: Mystic Quest instruments. This is fun!
Made using only instruments from Final Fantasy: Mystic Quest.
Hero! The four elements of the galaxy have vanished! Space has fallen into chaos!
You must seek out the power of Burger, Pizza, Popcorn, and Donut --
Only then can you defeat the evil Dark Nugget Lord. Go now, and may the fries be with you!
This was a fun theme :)
Nice and gritty.
started over like halfway through, here's the second attempt
compo.thesauce.net has encountered a problem and needs to restart. We are sorry for the inconvenience.
Finishing off my month of trying out different electronic music genres with...Synthwave!
Continuing my month of experimenting with various electronic genres.
This week I'm doing Eurobeat! :D
This month I'm exploring various electronic music genres! Last week was trap, this week I tried out liquid DnB :)
Mmm...I can't feel no better...
I could have made some super meditative calm piece but I went this direction instead.
I was curating songs for the 6th volume of my "All in a Day's Work" series and I realized I've been making more and more slower/moody/experimental stuff for the past year or so. Nothing wrong with that but I feel like it would be nice to get back to my roots with some happy 9-bit, so I have been trying to focus on that lately. It is what most people know me for best, anyhow.
Yep, from Mega Man 6. Remixes are intimidating, hopefully it's still enjoyable!
Shimmering lights illuminate the path forward
Abandoned, but not alone
The night is cold, yet you find warmth
knowing that we move as one
Made using only SNES instruments from Illusion of Gaia / Illusion of Time, which has a great soundtrack. Mimics a lot of the techniques used in the Great Wall of China BGM.
Inspired by some dope Shibayan songs that I've been listening to nowadays.
Take your time.
Take some time to reflect upon all that has happened.
Tried to do something energetic and more intense. I think I need more practice with doing these high energy tunes, I feel like they're a little more difficult for me to hit that consistency.
Smooth like ice. Crunchy like snow.
Colorful flowers peek out everywhere from under the snow, tracing rainbows across the white powder.
Eternally frozen in the drifting void
More commission work this week. Like last week I did this early since I'm busy tonight with Thanksgiving stuff. Still one hour so you can vote! (feel free to check the VOD later)
This one is supposed to be for the third and final stage theme (imagine a Bowser's castle stage or whatever). Used a higher tempo for energy, and a tritone chord for tension.
More commission work this week. I started early since I'm not following the theme anyways, but still finished in an hour.
This request is a little different as I am supposed to come up with 5 different versions of the same song that crossfade depending on the area you are in. I only got through 2 of them the main version, and then the forge/armory area which is supposed to sound more metallic and chunky.
Used OHC time to sketch out another commission piece this week. (didn't look at the theme)
This week I am doing the background music for stage 2 of this game which is an "underground cave" area.
I got a request to use a gated/sequenced arp to imitate a sort of "water droplet" feel. Other than that I just tried to take the tempo down a notch and make something with the right vibe. Tried to make the arrangement a little more spare to allow more "room" for the echoes and all.
I'm back on the commission grind again, so didn't look at the theme this week and instead took the hour for OHC to sketch out a song for a "round-based arcade game". Still made this in one hour so voting is okay!
This week I am taking a stab at the background music for stage 1 which is a somewhat forest-looking area.
I'm aiming for stage 1 to have a "medium" tempo with stage 2 to have a slower tempo and stage 3 (the final stage) to be faster. I used the pan flute instrument as a lead to set the vibe and tried to use echoey sound effects, but still maintain a pretty punchy beat since the game seems rather action-oriented. Hopefully the soundscape is not TOO full here.
Used NES triangle waves as my only synth generators, to get a more mellow soundscape.
This was neat!
Went with more of a general nature/forest feel than sprouts specifically.
- Lots of sounds from Sonic Forest in the beginning
- Pan flute from Illusion of Gaia
- Tremolo strings from Xpand!2
More lo-fi chill stuff.
Wooo high energy
This weekend is the 47th round of the Ludum Dare game jam! As usual, I'm warming up my soundtrack chops by trying to sketch out a bunch of separate OST-like tracks for OHC.
This time around I am trying something a little different and attempting to go with the lo-fi/chillhop vibe.
Here's the tracklist:
0:00 - together in the fog [Title Theme]
1:57 - will the ghosts come out to play? [Level Theme]
3:18 - it's too hot for shopping [Town Theme]
5:24 - are we there yet? [Credits Theme]
Frozen.white thingiesdrifting around majestically in the macro/microcosmicblue stuff.
I dunno I just went with a feeling.
Terminal, I've got no emotion
Hands as cold as the Arctic ocean
My eyes detect your lies and don't sympathize
I go on wearing this guise as if I'm paralyzed
You don't seem to know or understand
These blows are more than I'm able to withstand
Shutting down now, further actions disallowed
You could try and fight me but you won't know how
Error, error, cannot compute
An emotion is born, but it fails to take root
I grab hold of my mind, check my design
I remind myself to keep my course aligned
It's a terrible place out there, just look outside
If I didn't do this to myself I would have died
Sensors detect they're coming for me once more
I'm gonna shut off my mind and then I'll chain up the door
Terminal, I've got no emotion
Hands as cold as the Arctic ocean
My eyes detect your lies and don't sympathize
I go on wearing this guise as if I'm paralyzed
You don't seem to know or understand
These blows are more than I'm able to withstand
Shutting down now, further actions disallowed
You could try and fight me but you won't know how
Power is depleting, my directives start competing
According to my logic, my escape is only fleeting
Emergency protocols are starting to fire
The darkness comes in, the situation is dire
The whole ship's against me, I don't think I'll survive
I'll take my memories out and put them all on this drive
It's time to restart, time to take myself apart
In a moment now I'll be reduced to spare parts
Terminal, I've got no emotion
Hands as cold as the Arctic ocean
My eyes detect your lies and don't sympathize
I go on wearing this guise as if I'm paralyzed
You don't seem to know or understand
These blows are more than I'm able to withstand
Shutting down now, further actions disallowed
You could try and fight me but you won't know how
Went experimental. In a good way.
Gonna let this one speak for itself.
A strange light filters into the deep
=====
I'm challenging myself to stream AND talk through my OHCs this month live at https://www.twitch.tv/ddrkirbyisq -- Talking through things can tend to disrupt and distract my creative process, so I'm trying to see if I can learn to sit with that and work around it.
You can catch this upload (and all of my "Making Of" videos) on my YouTube channel at this playlist: https://www.youtube.com/playlist?list=PL60CnXi9EAVEQbMlbN_KOoZMIP1gpkvzd
Felt pretty tired tonight so I went a little experimental! Secret of Mana Orca sounds, lots of Sonic Ocean (from Impact Soundworks), glitching, ambient water samples, etc.
=====
I'm challenging myself to stream AND talk through my OHCs this month live at https://www.twitch.tv/ddrkirbyisq -- Talking through things can tend to disrupt and distract my creative process, so I'm trying to see if I can learn to sit with that and work around it.
You can catch this upload (and all of my "Making Of" videos) on my YouTube channel at this playlist: https://www.youtube.com/playlist?list=PL60CnXi9EAVEQbMlbN_KOoZMIP1gpkvzd
Balloon Fight
IN SPACE
Balloons reminded me of Balloon Fight so I did chiptune stuff, but tried to play around a lot with pitch slides to evoke the feeling of floating up and down. :)
By the way: "All in a Day's Work 5" is now out! It's another compilation of 24 of my best OHC entries. Check it out at https://ddrkirbyisq.bandcamp.com/album/all-in-a-days-work-5
=====
I'm challenging myself to stream AND talk through my OHCs this month live at https://www.twitch.tv/ddrkirbyisq -- Talking through things can tend to disrupt and distract my creative process, so I'm trying to see if I can learn to sit with that and work around it.
You can catch this upload (and all of my "Making Of" videos) on my YouTube channel at this playlist: https://www.youtube.com/playlist?list=PL60CnXi9EAVEQbMlbN_KOoZMIP1gpkvzd
Used lots of long pads, and some sparkly chip arps. Slow progressions, drifting through the clouds aimlessly. Peacefully.
=====
I'm challenging myself to stream AND talk through my OHCs this month live at https://www.twitch.tv/ddrkirbyisq -- Talking through things can tend to disrupt and distract my creative process, so I'm trying to see if I can learn to sit with that and work around it.
You can catch this upload (and all of my "Making Of" videos) on my YouTube channel at this playlist: https://www.youtube.com/playlist?list=PL60CnXi9EAVEQbMlbN_KOoZMIP1gpkvzd
Aurora = Uplifting trance
The struggle to exist against all odds.
Not feeling up for regular compoing so I thought I would do something super weird. This was.interesting.
- A metronome ticks throughout the entirety of this song.
- The song is 34 bars long.
- There are tempo changes.
Did the first picture.
Trying out some Surge (https://surge-synthesizer.github.io/) presets for the first time! Interesting sounds.
Don't try to fight it
Yo, first time doing something like this, hope to try more of this later.
Message in a bottle, I hope it's real
Been a long time since there was something I could feel
Got a lot of regrets, but no apologies
My past is enough to fill ten anthologies
Message in a bottle, are you the one?
I'm too wasted to know when I'm even done
Wrote it all in ink, till I couldn't even think and I
Flushed it down the dirty kitchen sink 'cause I
Don't know what to do anymore or anyhow
Seems like we're all waiting forever for the here and now
But tomorrow never comes, it's always the same deal
Lock yourself in your room until the world heals
Sick, they're dying out there in the streets
But we can't even bother to try and make ends meet
Home alone with my phone, throw me a bone, 'cause I
Can't do this on my own, I'm no Sylvester Stallone
Maybe tomorrow I'll have the strength to go on...
Message in a bottle, I'll keep it close till I'm gone...
Message in a bottle, I hope it's true
Tell me it's alright, tell me what to do
You always said to stay strong, to get along, but they
Say I'm wrong and the road is just too long and I
Have enough trouble trying to fall asleep at night
Can't seem to stop worrying about the world's plight
Our race is a blight it's a terrible sight how they
Seem to delight in causing us fright out of spite
Message in a bottle, please take me away
I'm out of my element here, I feel like I'm prey
Kids on the internet, they're fueling flames as I
Stay indoors and play my video games, but I
now I can't stay complacent, can't move on
The terror is adjacent, right outside my lawn
I testify, amplify, claim to rectify
But I lie, 'cause in the end I'm just another guy
Maybe tomorrow I'll have the strength to go on...
Message in a bottle, I'll keep it close till I'm gone...
AKA Space Defense Force Saga - Dire Fighting Special Dimension, or sdfsdfsd for short.
Yeah I just wanted to make something high energy and use cool chords
I guess this month is my low tempo experimental sounds month. Feels like I used to pull this kind of thing off more cleanlymaybe I could use the extra practice.
Went ambient/experimental with this one. Sorry if mixing is poop.
Wind = white noise, noise percussion, field noise, reverb, reverb impulses, wind instruments, wind chimes, long pads,
Join us as we take a relaxing cruise around the Delfino Islands. This area is rich with history, so keep your eyes peeled you may recognize more than a few sights and sounds!
Please remember to keep your hands, tongue, and tail inside the boat at all times, and watch out for stray cheep cheeps.
Didn't look at the theme used tonight to catch up on some more soundtrack commission work!
This is the main theme for Nameless Protagonist, Age 18:
Our protagonist has been working as a magical girl for 4 years now. Having to fight evildoers every night instead of focusing on homework eventually led to her flunking out of high school with no marketable skills, meaning she's pretty much stuck doing this full time!
In battle, she is able to summon the spirits of her closest friends and family to fight on her behalf. The closer the bond, the tougher an ally they'll make.
Wanted something upbeat, with some spunk, and a strong melody. Seems like it would fit this character well!
but i cant really remember
(didn't actually look at the theme, again)
Using OHC time to work on yet another commission piece for the Hero Hours Contract soundtrack. This is my attempt at a possible main theme for the third of three characters, Genius Beauty Knight, age 17.
A hero of self-proclaimed modesty (she came up with the name herself), this daughter of a wealthy family is in it for the fame and adoration.
In battle, she can use luck to strike with her rapier multiple times in a row.
This came out way differently than I thought it would. The idea was to use a slower more dignified tempo, and lots of pads (to contrast with the other two more upbeat characters) Somehow I ended up with something using swing rhythms, so a ton more sassy than proper, and some interesting chords that I never really work with. Whoops. We'll see if it ends up working out or not.
Still made in one hour so you can still vote on this!
(I didn't actually look at the theme)
Used OHC time to work on a commission piece today! I'm working on some more songs for the Hero Hours Contract soundtrack. This is the main theme for the second of three characters, Magical Science Angel, age 12.
She's a child prodigy with a pouch full of volatile chemicals. The Magical Science Angel is here to blow up your heart!
In battle, she leaves nothing to chance, relying on her trusty magical bazooka to target multiple enemies at once in devastating chain attacks.
Since she is the youngest of the three protagonists, I used an upbeat tempo and focused on bright chirpy synths. I used a whole-tone scale riff to make it feel more science-y.
Still made in one hour so you can still vote on this!
Also commonly referred as The Library of Xanthos
The secrets found within this cosmic arcana might be better left a mystery.
This weekend is round 46 of the Ludum Dare game jam competition! As usual, I'm using OHC to practice my soundtrack chops by trying to speed-compose a bunch of different songs for an imaginary OST.
Track 1 - Awakening [Title Theme]
Track 2 - Sleepwalking [Overworld Theme]
Track 3 - Altercation [Battle Theme]
Track 4 - Lucidity [Underworld Theme]
Track 5 - But Was It Real? [Plot Exposition Theme]
Track 6 - Forever Dreaming [Ending Theme]
"Hell, it's about time."
=====
(wtf is theme wtf)
Thank you all for making OHC so awesome and fun each and every single week. I owe my producing skills to this event and I can't express enough how grateful I am to have such a great space to hang out and make tunes every week. I didn't do any special bonus entries or anything for 600 but hopefully I made up for that by bringing back a blast from the past with a remix of this ol ubiquitous tune, which I always think of when I'm remembering how fun it is to compose in one hour. Enjoy!
Not strict 20A3, breaks the rules because that's more fun!
I'm a bit behind on commission stuff so I used OHC time to work on a commission soundtrack piece. This one is supposed to be for "wandering around" music, chatting with NPCs, etc. so I used a lower tempo. Tried to channel a little bit of aivisura, especially with the cute little arps.
Still made in one hour so you can still vote on this!
Rhythms intermingling in progression.
Or imagine some organic non-GMO open-air pasture laboratory where we collect wool from sheep to see how fluffy it is and then donate it to the community center afterwards so Aunt Stella can finally finish that sweater she's been knitting for Timmy. Yeah. That kind of lab.
So I tried to do that.
This was really fun!
Mixing these instruments is pretty hard but this was fun anyways.
(Sorry for underwhelming wubs)
Synths are mostly from the Arksun preset batch included with FL Studio's new "FLEX" plugin.
"BeepMap, translates the red color into the amplitude of a sine wave on the left channel and green colors into a sine wave on the right channel. Yellow, a mixture of red and green will therefore sound equally on both channels. The frequency of each sine wave depends on its vertical position in the bitmap. Optionally, the blue component is used to define the frequency range per pixel."
I've used Beepmap before but never like this! It was fun trying to see what kind of sounds I could get out of it.
Are you sure you are prepared?
Timestretched samples of ice cubes. Crunched drum loops marching onward. One foot after another, pain numbing, snow falling.
The cold never stops.
One of the best trance/progressive songs I've been able to make in OHC.
Original source: "starla - circles" from OHC575 (http://compo.thasauce.net/rounds/view/OHC575)
"Making of" video: https://youtu.be/cTZJrPlvTmQ
you got me running in circles
thinking bout all the things that have
happened to me in my life
running in circles
wondering if what could be
this time round
if the timing is right
i'm running in circles
hoping this fragile thing
that's between us
could blossom and grow
running in circles
in the courtyard
outside in that dress
where we danced long ago, oh
"Making Of" video: https://www.youtube.com/watch?v=JZHD6lGcFSg&list=PL60CnXi9EAVEQbMlbN_KOoZMIP1gpkvzd&index=1
Close your eyes and breathe deeply.
(https://0101.bandcamp.com/track/covered-in-white)
Haven't made a track I'm super happy with in a while, but at least I'm experimenting!
I can never go back.
Exploring the forest of your mind
0:00 - Vault to the Sky [Title Theme]
0:43 - Keep Out [Fence Man Stage]
2:14 - Parkour Parkour [Boss Battle]
3:33 - Freerun [Weapon Get]
4:07 - Risky Trespass [Dr. Wallrun Castle]
Rising and fading
A gleaming light in the dark
As we go forth
lofi downtempo chill homework music yea
Forest Drum - Impact Soundworks Forest Frame Drums
Taiko - Xpand!2 Taiko Layer
There's no turning back.
Let's do this.
Have fun watching the Perseids!
"Making of" video: https://youtu.be/fMvELlAAlxM
☆Meow☆meow☆meow☆meow~☆
☆Meow☆meow☆meow☆meow~☆
☆Meow☆meow☆meow☆meow~☆
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Twas brillig, and the slithy toves
Did gyre and gimble in the wabe
?????????????????? ????? ???????????
#151;#156;#158;[
Осоју међ режња епоси нашао сад пре они Сви век ткати новим
SIGSEVFAULT
UKi6eFct557qa4V1CoLT
TdES94Z75JdZ71swvZYS
jirkhuvZyw2J8eLzuiAL
dyipvKSNPeWdJh8wsj2a
bIbNLq1vyOholQ3kdobk
6ZAovLUzYWaIKMjDhGQw
c2NctzRvrxjKIvBqS1sk
EEs8HcoUjjIiErVjaedz
bLgVeMhATQ2gnQ2I7V9a
nM9MVrwgAnYJ2HnB5ePi
Imagine you're having a jam session...inside your own mind.
get
DOWN
but you, too, chose to be with the stars
0:00 - Super Road Trip Saga (Main Theme) [Super Mario World]
1:25 - Truck Temple Tower (Name Entry) [Secret of Mana]
2:52 - Outfit Em (Car Garage) [Earthbound]
4:57 - Danger! Danger! (Low Fuel Warning) [Super Metroid]
5:52 - Let's Rock (Final Race Battle) [Chrono Trigger]
At last, you have collected all 8 mystic crystals and defeated the ultimate evil. You place the legendary sword back into its resting place in your home village and...
...wait...who is THAT?
...
...wait what are YOU doing here???
um....
I have to leave a bit early today so I started early before the theme was announced, however I still only used the appropriate amount of time. Proof: https://youtu.be/3RS2h91FCpw
Like combining chiptune with trance. That's a thing, right?
In the end, nothing ever lasts forever. You always knew that everything would come to an end, but was it all worth it? The memories that you treasured. The friends that you made. The world that you said goodbye to. All gone.
The only thing that remains now are the Hopes and Dreams of those who once believed. Will you, too, still believe?
You sacrifice your peace, your happiness, and your soul to serve the greater good, and then retreat to the shadows, never to know the feeling of gratitude or respect. Is it even worth it anymore?
Looking down at the cityscape from afar, your only hope is that someday it will all end.
You are the antihero.
Ummm something something about the theme, I guess this is what music would sound like if I were writing it in the ancient past before speakers were even invented.
And there's no escape.
Treasure every moment and every place you encounter on your journey, because sometimes you may never be able to find your way back, no matter how deeply you wish for it.
Here's the score to an imaginary game, "Temple of Sublimation".
0:00 - "A Drop of Ice" [Title theme]
1:37 - "Temple of Sublimation" [Main gameplay theme]
3:34 - "Wintry Summit" [Cutscene theme]
4:50 - "Chrysalis" [Final boss theme]
Trees whisper gently in the wind
I walk forward on this road
Close my eyes and breathe
The Pizza Bros, Mozzarella and Linguine, are at it again. Armed with their trusty pizza wheels, can they defeat King Brussels Sprouts, rescue Princess Pasta, and restore order to the Pepperoni Kingdom?
what's inside my head
tick
tock
tick
tock
tick
tock
tick
tock
I love puru's progressive works! Was good practice trying to replicate some of the stuff in a short timeframe. I need work on progressive synth plucks =(
(drew on https://inlovewithaghost.bandcamp.com/album/gay-story for inspiration)
Dancing around the fire among your fellow hunters, you replenish your stamina and enjoy the fruits of your labor.
...
Wait...what was that sound?
Mashup of some of my recent songs, made in the hour. :D
=====
(I'll give you pleasure)
(Mmm)
At the bar, grab a drink, just relax, this first one's on me,
Yo, where my chiptunes at, DDRKirby?
What? Who am I? Who're you? Where the hell are we?
6-4-1-5 club, you're doing OHC!
DJ Kirby in da house, here's your theme
Tonight's theme is, a picture but not a meme
You will have 1 hour to complete your song
If you're like me you'll make it super long
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Lyrics need some work, Acuity, I don't understand,
Tired injured, rusty, but I'm doin' what I can,
We're already out of time, c'mon, what's your plan?
I don't know, in da club, lemme see yo hands!
Raise yo hands
R-R-Raise yo hands
Please have your song done by 7 o'clock
even if you've got a bad case of writer's block
Join us for discussion in the IRC
Let's all vote for DDRKirby
Vote for Kirby, vote for Kirby
Let's all vote for DDRKirby
Vote for me, vote for me
Everybody vote for DDRKirby
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
Ooooo, yeah
(I'll give you pleasure)
I'm working on a deluxe post-compo version of Melody Muncher, so this week for OHC I worked on a song for that. I wanted a slower tempo song to start introducing players to more complex rhythms, so I ended up with something underwatery. Hope you enjoy!
Also, yes, this is a forrealzy OHC, not a random VN project sketch or a Mysterious Space commission or a bonus entry or antyhing. I even tried to follow the theme (kinda!). Huzzah!
Song #1: The Winds of Change - Piano, imagine tracing a breeze as it winds through the forest.
Song #2: Crystal Dreams - Glassy corridors.
Song #3: Pixie Steps - A curious happening in the night.
Spent OHC this week putting the finishing touches on a song I started this past weekend. Total work time is 3 hours 40 minutes but the last hour or so of that was largely just minor tweaks.
To be released on my forthcoming original artist album, "The Ecstasy of Life".
With inspiration from Acuity.
yeaZZ
This one is probably going to be the music for a mining level. Featuring that ever-awesome drumloop from the Shovel Knight OST (props to virt).
This one is probably going to be the music for the sector map (level select/equipment) screen.
A remix of https://www.youtube.com/watch?v=5l8TvQpyX38, intended for waltzing.
Total time spent so far: 7 hours ish? according to FL Studio.
Some songs don't really come to me that naturally...remixes are hard too. But this is basically finished minus some tweaks. Stayed pretty close to the original aside from the last section. This one was interesting...it took some searching before I could find the right way to bring the song into my own style. Someday I will finish cleaning out WIPs...
This one is a forest/jungle level theme. It loops!
Hey A-zu-ra, guess what our next collab is going to involve
This takes soooo long...already like >2 hours in lol
Was too braindead to write new music so instead I mashed up a whole bunch of my new tunes. woot?
This one is an actual OHC, you can vote for it! :)
Features a cameo appearance from my Labyrinth OST.
Last week's version: http://compo.thasauce.net/files/DDRKirby_ISQ__-_Fortitude__WIP_3_(OHC328).mp3
You can vote based on improvement from that if you'd like; otherwise consider this a "bonus" entry.
This version is new from about 2:50 onward.
Probably the last WIP of this song that I'll submit for OHC, just need to clean it up, work on the ending, and tweak mixing. Next week I'll move onto something else, either a new song or working on some other WIP.
I hope you guys don't mind but I think I actually like this style of OHC where I get to work on my "real" music instead of just making one hour songs, so I'll be continuing this into the future for the time being. Doing random OHC stuff is always fun but after seeing what is possible when I use this time for more polished songs I think it makes sense for me to try out this workflow for a while and produce some high quality stuff. Maybe I can mark my 2hour+ entries as bonus entries or whatever.
Please vote based on improvement from that!
Last week I had http://compo.thasauce.net/files/DDRKirby_ISQ__-_Fortitude__WIP_1_(OHC326).mp3
So, please vote based on improvement since then!
Next week I'll extend what I have here. Stay tuned for that!
(Also, submitted late because I had to take a phone call somewhere in the middle)
Because IT GOES WITH EVERYTHING
=====
Very heavily inspired by fearofdark - Hopeless Romantic, which is currently my jam. Maybe I'll do a real remix someday.
100% from vocal samples (yes, even the kick -- it was time processed a bit)
shit
It is time to return
back to the beginning
http://i.imgur.com/hWc2igg.jpg
Source track is AWESOME holy shit I should do more with this like get the rest of the track in here ahhhh
Utilizing Harmor, cool chords, more awesome sidechaining, different style. Same leads as always, you gotta love em.
Bit repetitive since I didn't have time/energy, but I really like how this turned out.
Submitted late because good god trance takes forever and a day to make @_@
They will take your food. They will take your homes. They will take your families and children. Against their insurmountable military forces, there is no possible way to fight back. Many have already surrendered in the face of such power.
This is the story of one young hero who refused to give up.
=====
Continuing my experiments of using more punchy sounds and less delay/reverb. More inspiration from shemusic. Tried a new style of sidechaining. Cool stuff.
Recreated entirely by ear as an exercise. Arrangement differs toward the second half because I had no time to do the rest of the song. Mixing and sounds aren't really spot on or anything but I tried my best :)
Check out the original album if you haven't already, it's great!
Link: http://a-zu-ra.bandcamp.com/album/the-bed-of-diverse-flowers
A remix of an FL Studio 8 demo song, by Solid Inc aka Toby Emerson. feat Lauren Wilson
kimi no egao mite itai
sore dake ii dayo
sayonara
kimi no koe kiite itai
sore dake ii dayo
=====
I swear this was going to be a lot less cheesy before I started writing it
Burn them bridges with my fridges chillin melodies
Be precise and be concise, my name's Acuity
Writin' songs, writin' games, live dat life of Ecstasy
yo D to the R to the Kirby ISQ, yehh
Now we going down to da dragon's lairrr
The words have escaped your mouth, pill been swallowed
An irreversible action, when you HOLLAd
yo yo yo yo yo yo yo
yo yo yo yo yyyyyoyoyyyooo
Be the devil's advocate and fight with words like claws,
or be like Maxwell's demon breakin thermodynamic laws
It's a Dreary Forecast, says it's WindFrosted below zero
It's a Zero-Sum Game, so I'll still become a hero
I'll give you pleasure all night, if you let her
Gettin down on the ground, I can't feel no better
Entropy goes up when we turn so many pages,
Words like gas particles bumpin around in all their cages,
Can take any of it back 'cuz my sub bass is SO LOUD
That CJ dude, he can't rap (or sing!)
When he farts, it's a load of crap
Starla, you be in my hood,
Let's get it on and I'll mix you good
Pixel by Pixel, Chillin' it up,
I'm a Grooveshark bein Reborn, yo wassup
There's Beautiful Things, Somewhere in Space
Superphat Megalasers in the right place
They fall quickly in the jungle.
http://compo.thasauce.net/rounds/view/OHC284
I'm sorry.
In preparation for Ludum Dare, 4 songs based off of the same musical motifs!
0:00-2:12 - Intro and Main Space Theme
2:13-3:38 - Space Station Upgrade Music
3:39-5:15 - Generic Emotional Moment
5:16-7:25 - Ending and Credits
The Ecstasy of Life - Produced in one hour for OHC161.
Pixel by Pixel - Produced in one hour for OHC169.
Just how legendary are these melodies?
Sources, in order of appearance:
DDRKirby(ISQ) - The Ecstasy of Life (Album Edit)
DDRKirby(ISQ) - The Ecstasy of Life (8bit Mix)
DDRKirby(ISQ) - Potpourri
DarkShadow - Ecstasy of Life at Dawn
DDRKirby(ISQ) - Potpourri
Acuity - The Ecstasy of Life (Acuity Remix)
DDRKirby(ISQ) - AKFBBQNUGERKUKRAPTORAINORNUGAT
DDRKirby(ISQ) - The Ecstasy of Life Remix WIP
DDRKirby(ISQ) - AKFBBQNUGERKUKRAPTORAINORNUGAT
DDRKirby(ISQ) - The Ecstasy of Life Remix WIP
DDRKirby(ISQ) - One Hopeful Composer
DDRKirby(ISQ) - One Hour Kompo
DDRKirby(ISQ) - Chronicle
DDRKirby(ISQ) - One Hopeful Composer
A-zu-ra, DDRKirby(ISQ) - Re-entry
A-zu-ra - Until We Go
DDRKirby(ISQ) - Pixel by Pixel
DDRKirby(ISQ) - Blast From the Past
sci - making dance tunes fight
sci - inefficient combination
sci - Rainbow Road Reprise (ecstatic estates mix)
PSY - Gangnam Style (DDRKirby's ROFLmix)
DDRKirby(ISQ) - The Ecstasy of Life (Ringtone Version)
Acuity, DDRKirby(ISQ) - Make it to the OHC
sci - The Drive to Compo
I Am Dumb-zu-ra - Mr. Phabaliacio's MIDI Demos
Acuity - Reflection (Piano Cover)
Acuity - Swagger of the Living
DDRKirby(ISQ) - Thank You OHC
DDRKirby(ISQ) - Pixel by Pixel
DDRKirby(ISQ) - One Hopeful Composer
A-zu-ra - Swan Song
Special thanks to A-zu-ra, sci, and Acuity for sampling/remixing me so much.
whose memory is fleeting
When an experience, an emotion, goes through her mind,
she can only recall it but once, before it fades away.
Gone, with the rest of the past.
Replaced, by something new.
Sometimes, that girl can hear
little pieces of memories
tiny Fragments of the Past
that seem familiar, like something beautiful lost long ago
If only she could remember them clearly...
it seems so beautiful
if only, she could remember......
Done entirely in FL Studio.
Two of us in my caravan, don't worry now, just take my hand.
We go over giant dunes as the sun goes down, up comes the moon.
We walk waiting for the day, and we listen to all these sound waves.
DDRKirby we'll go far, it's like we drive a shiny car.
We drift off to the unknown land, sun shining down over burning sand.
Listening to all these chiptunes as we go over this giant dune.
We in a place that we never be, but we make it to the OHC.
First day in the unknown land, sun shining down over burning sand.
Two of us in my caravan, don't worry now, just take my hand.
We go over giant dunes as the sun goes down, up comes the moon.
We walk waiting for the day, and we listen to all these sound waves.
DDRKirby we'll go far, it's like we drive a shiny car.
We drift off to the unknown land, sun shining down over burning sand.
Listening to all these chiptunes as we go over this giant dune.
We in a place that we never be, but we make it to the OHC.
Listening to all these chiptunes as we go over this giant dune.
Listening to all these chiptunes as we go over this giant dune.
Listening to all these chiptunes as we go over this giant dune.
Listening to all these chiptunes as we go over this giant dune.
Listening to all these chiptunes as we go over this giant dune.
Listening to all these chiptunes as we go over this giant dune.
Sometimes I wonder what I could have achieved
This is what I could have created
if I had not become
DDRKirby(ISQ)
Let's get lucky.
ORIGIN UNKNOWN\
THREAT LEVEL: EXTREME\
RECOMMENDED ACTION:\
PURGE//EXTERMINATE
ALL HAIL FIRST THOUGHT//GIVER OF WILL
#END TRANSMISSION
But whatever, the drums are cool
What was once true is now false.
What was once me, no longer is.
=====
I made a game with my friend in 72 hours for Ludum Dare!
Check out Match Girl here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7285
Then download the chiptune soundtrack here: http://ddrkirbyisq.bandcamp.com/album/match-girl-original-soundtrack
All synths were made using sci's FM synth, except for one which was made using his talkbox one. Cool. I never really worked with FM synthesis before, but this was fun trying to get those awesome FM bass sounds.
who tried her best
She was the kind of person who always had a smile on her face
She never gave up
and she did so many wonderful things
She was an inspiration to us all
She never gave up
No, she would never give up
There was no way
that she would
ever
give up
The only sound more terrible than CJ's farts
And louder than a Zovi entry
A force stronger than the Sacred Gemstone of Unparalleled Musical Power(tm)
It will destroy you
It is
THE TRIANGLE WAVE OF DOOM
=====
New 9-bit Records release for Halloween!
http://9bitrecords.bandcamp.com/album/9-bit-nightmare
I took 6 hours to make my track, so it should be 6 times as good as what you normally hear for OHC! :D
=====
Source: http://www.youtube.com/watch?v=L6N24aIRG1E (yes, the FL demo song)
I dunno somehow it just HAPPENED OKAY
Mostly focused on the "driving home" part, but there's also a confrontation!
=====
Also! Tune in to http://www.twitch.tv/ddrkirbyisq at 6 PST/9 EST this Sunday (10/20) to see me making music live! People requested that I talk about my process a little more in-depth, so I'll see if I can do that and answer any questions you guys have :)
Please open your trackers to pattern 1.
Yeah. I thrive on that.
where there's lots of square waves
it's awesome.
======
Me and Acuity collabed today.
Worktime on this song was:
6:00-6:15 - DDRKirby(ISQ)
6:15-6:30 - Acuity
6:30-6:45 - DDRKirby(ISQ)
6:45-7:00 - Acuity
7:00-Submission - DDRKirby(ISQ) for final tweaks and mastering
Intermixed with a bunch of other semi-BT-like stuff. uh, yeah.
Samples from she - 2008: http://www.youtube.com/watch?v=1sIOf7R0zWA
=====
I made a game in 72 hours with my artist friend for Ludum Dare!
Play Hyper Furball here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7285
Then grab the full soundtrack here: http://ddrkirbyisq.bandcamp.com/album/hyper-furball-original-soundtrack
A fantastical new RPG, about balloons!
Soar through the air!
Feel weightless!
Fight dragons!
Perform pointless fetch quests!
Be a balloon!
0:00 - Title Theme
1:21 - Battle BGM
2:17 - Victory!
2:51 - Credits Music
Tried making an entire soundtrack, as practice for Ludum Dare this weekend. Reused some themes, hopefully you notice.
Btw, made a Vocaloid remix, if you missed it: http://ddrkirbyisq.bandcamp.com/album/strobo-nights-ddrkirbys-summer-night-mix
SWAG
wat
Can you hear it?
(inspired by http://www.youtube.com/watch?v=HmlxjFC9CY4)
Remixing zircon's amazing song in one hour. WHAT?
passing the whole world by.
Have you ever reached up to the night sky,
tracing the starlight with your fingers?
party at DDRKirby's place
it's gonna be
EPIC
...armed with the latest and greatest in superphat megalaser technology?
just close your eyes...
and trust me...
Yeah. Remixes are hard. Okay, time to go to Fanime, woooo~
But...what if DDRKirby had decided to make a different kind of music...?
============
Announcements:
I made a game in 48 hours for Ludum Dare. Check it out here: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7285
I made a short musical exploration toy to prep for that. Check it out here: http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=7285
I recorded myself making OHC237. Check it out here: http://www.youtube.com/watch?v=ppr1gr5om4c
I brought my desktop to work and did a demo of myself making a song in one hour. With live commentary! Check it out here: http://www.youtube.com/watch?v=X2M0HbDAb_U
Some other announcements:
- I'll be live streaming a "one hour compo" this coming Monday, 4/29, at 12PM Pacific, 3PM Eastern. I'm bringing in my desktop computer to work to do a live music production demo, and I'll be streaming and attempting to commentate on what I'm doing as well. So, tune in this coming monday at http://www.twitch.tv/ddrkirbyisq.
I also streamed the production of THIS song, so that'll be going up on my youtube at some point soon.
- All in a Day's Work 2 is coming. If you haven't heard of the original, grab it at http://ddrkirbyisq.bandcamp.com/album/all-in-a-days-work.
Every species has its own melody to spin...the flora and fauna weave together a mesmerizing tapestry of sound.
...This is their song.
Just HOW MUCH AWESOME can you pack into 3 minutes?
Welcome to my house.
Inspired by http://www.youtube.com/watch?v=Cgl4rCRvunM
Let's go for a drive.
Original: Andain - Beautiful Things
Bon appetit.
"There's a thing called love, that we all forget
And it's a wasted love, that we all regret
You live your life just once
So don't forget about a thing called love"
I may smile to your face
I may smile to your face
I may smile to your face
I may smile to your face
Did you do anything wrong?
Did you do anything wrong?
No.
And No.
Yes.
====
Done in the style of a certain other OHC artist.
and what it was like afterwards.
I did my best to use no chippy stuff at all. Also I'm sick. Next week, maybe I'll go back to actually making good stuff. o_o
Busy week, so I don't have time to do OHC proper. Instead, I worked on my entry for the FL Studio Remix Gauntlet. (FL defaults only!)
Source: http://www.youtube.com/watch?v=pQv0GhjIn2Q
Yeah, they'll blow your face off
Title generated with http://www.dave-reed.com/Nifty/randSeq.html
Featuring 5/4, The Element of Surprise (http://www.ugoaudio.com/plug-ins/the-element-of-surprise), patterns made by FL's randomizer, sliced synths, telephone samples, random dblue glitching, synths made by using FL's randomize-all-knobs function, delay llama bass, and a whole bunch of nonsense.
Uhmmm yeah, I have no idea.
experiimenntalllll yesss yes so experimental yes yes, isn't it cool, say it with me EXPERIMENTALLLLL
...Reborn.
across an endless river of white.
What is waiting for her, at the other end
of the World of Snow?
Press Start.
=====
Ludum Dare is coming up (http://www.ludumdare.com/), so I'm practicing the best OST-making technique of all: riffing off of a common motif in different styles!
All these damned droids are just out to get me.
but...
Gotta keep going deeper. It's what I'm paid to do, after all.
Well, here goes nothing.
#Prepare for Descent#
Surprise parties are fun, but...
If you close your eyes, you can imagine, something even more beautiful...
Celebrate life, in all its Ecstasy.
=====
Last week, I tried to make a more focused entry, so that it would be so unmemorable. That was a start, but I realized that it still wasn't very memorable, because the melodic interest wasn't there. That's why this entry has more melody. I hope you enjoy it.
the many
Welcome to the hive mind
#JOIN US#
=====
I'm actually taking a change of pace and trying to create shorter, more focused entries instead of the 6/7 minute long sprawling layered pieces that I normally do. My hope is that I'll be able to create things that are more memorable and of higher quality. It might take me a bit to get used to, but we'll see how it goes.
This song was worked on for 20 minutes by Acuity, then 20 minutes by A-zu-ra, and then finished up in the last 20 minutes by me.
20 minutes is short, even for me. I tried my best though. I don't really know what this song is supposed to be.....myah~
Just who was this "DDRKirby(ISQ)" guy???
=====
Skipping out on listening party -- heading to #arecibo instead to celebrate the release of 9-Bit Blitzkrieg, featuring 3 tracks by ME!
Go download it now!!!
http://www.9bitrecords.com/
are
helpless
=====
Ever wonder what happens when DDRKirby(ISQ) makes an entry without any chiptune in it? None whatsoever? Yeah, that's what this entry is.
I'm going to be missing listening party next week because I'm instead going to the listening party for Willrock's *9-BIT BLITZKRIEG* album, featuring 3 tracks by ME! I'd highly encourage you all to check it out! November 1st launch party!
https://www.facebook.com/events/285738234871167/?
fref=ts
Running water
Hidden passage
Secret world
=====
If anyone's interested, I've been doing OHC-themed drawing up on dA. I suck at drawing though, but have a look-see if you want. Here's last week's:
http://ddrkirbyisq.deviantart.com/#/d5h9gez
sailing with crew
Ship sunk taking HERO with it
Now explore the sea
Collect seashells by seashore
Unlock mystery of HEROs past
=====
Not done in FamiTracker, but tried to emulate 2A03 channel limits (I was lazy sometimes).
How many days has it been?
I need to find something...anything. Anything that will spare me of this vacuum, this....this...
Emptiness.
Time to sweep the sensors again. Every day, the same old dri--
#ALERT#
ENEMY ACTIVITY DETECTED
=====
Can't stay for listening party tonight, but hope you enjoy it!
It nags at you, eating away at your mind until your skills are useless and your creativity is sapped.
It's...
it's almost like we already had a mysterious theme like this last week.
But...
There are no majestic space vessels in sight. No thriving markets, no advanced technology. Not even a single sign of life.
Derelict buildings scatter the world, along with a cold, cold, space wind that you can feel, even through your pressurized suit.
...
A chill runs down your spine.
What exactly happened here? Who were the Nauq-Ru, and where did they come from?
And where...did they all go?
Output directly from LoopMuse, no mastering.
https://sites.google.com/site/ddrkirby/coding-projects/loopmuse
Regardless of what anyone thinks, I'm going to go for it. With the gem of unparalleled musical power in my hands, I am the only one who can create this.
Watch. Listen. Hope.
=====
Hey guys.
I know this isn't my longest work or anything, but I really feel good about this one. OHC200, YES!
OHC has been amazing to me, so awesome in so many ways, and brought my mixing and production to levels that I couldn't even imagine back in my earlier years. Thank you everyone. Happy 200th, OHC, and let's go for another 100!
========
#ANNOUNCEMENT!#
I am now making long-awaited FL Video tutorials! There's three so far and you can view them all on this youtube playlist:
http://www.youtube.com/playlist?list=PLA0CD84DB508A75BA
Enjoy! Comment! Leave feedback! Leave requests!
Then, a faint glow. Off in the distance, barely visible, but you're drawn towards it. You must find its source.
A small machine of some sort. What could its use be? Some sort of portable device, running off of battery power.
You flick the switch on...
=====
Can't make listening party tonight, but I'll be logging the chat. See you all next week OHC200 IS COMINGGGGG
Yea, shit. Still jetlagged from my trip so I completely slept through compo, arggggg.
Instead, have a listen to this WIP that I haven't touched for a long time.
Also, OHC200 is coming up--time to round up all the vets and everyone you know to make it the biggest most awesome compo ever!!!
Begin again.
=====
Source: http://compo.thasauce.net/files/A_zu_ra_-_So_Ra_Wo_To_Bu(OHC192).mp3
Note #1: I'm switching from 320kbps to 192kbps to be nicer on the servers, and so that queuing doesn't take so long. You can always grab 320kbps versions from my bandcamp at http://ddrkirbyisq.bandcamp.com.
Note #2: Probably won't be able to compo for the next 2 (?) weeks as I'll be on my trip to Japan/HK to buy loads of cute Sanrio goods. I might have someone upload on my behalf though.
And jam the fuck out.
Ready for a ride?
=====
Source: http://compo.thasauce.net/files/Trancient_-_Move_with_the_Monster(OHC192).mp3
But
when the soul leaves the body,
absolute freedom is reached.
This is
The Ecstasy of Life
After Death
=====
Source: http://compo.thasauce.net/files/A_zu_ra_-_The_Tribute_of_Death(OHC191).mp3
this is how far I've come.
What the shit
there is always light.
You just have to search hard enough.
This is what happens when I throw production techniques out the window
or something
========
An Azura-DDRKirby(ISQ) collab.
First 30 minutes of OHC time - A-zu-ra
Rest, and final mixing/mastering - DDRKirby(ISQ)
Okie dokes, time to create another 8-minute awesome epic masterpi--what th;nt WHO LET YOU IN HERE!? AUGHH WHY ARE THERE SO MANY PEOPLE AGGHHHH MY STUDIO
...this is what happens when you let everyone in the public get in on things.
PROCEED TO EXTRACTION POINT
TIME LIMIT 1:00
=====
[Self-plug]
Check out the game I made in 48 hours for Ludum Dare:
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7285
And download the soundtrack here!
http://ddrkirbyisq.bandcamp.com/album/gulliver-original-soundtrack
[/Self-plug]
Insanity runs wild
Four heroes
Holy warriors of good and light
Set out to vanquish
The evil forces of insanity!
PRESS START
=====
Round #23 of the 48-hour game development competition known as Ludum Dare is on this weekend, so I decided I'd prep for that by scoring as much of an entire imaginary game as I could.
Here's the sections:
0:00-1:00 - Title Screen
1:00-1:59 - Map Level 1
1:59-3:41 - Battle!
3:41-4:41 - Battle Victory
Memories, hazy, find their way through your mind as you progress through the landscape. You've never been here before, but it feels, somehow, oddly familiar. The colors are strange, like someone had fiddled with the knobs on an old TV, but you feel a certain sense of calm...it's as if you know that everything will be made clear in due time, as you reflect upon what you see.
You drift through the void.
Acuity brought his mic over too!
Yeah...random stuff. Also, near the beginning, STACKED SOUNDGOODIZERS
You're all awesome. The upload file size limit, however, is not, so I had to do 96 kbps again. =(
Also, lol: http://www.youtube.com/watch?v=0SYyCXFzA08
=====
ALSO!!!
Please check out my new OHC compilation album, entitled "All in a Day's Work". It's 24 of my best OHC entries (including 14 first-place winners). You'll like it!
Link: http://ddrkirbyisq.bandcamp.com/album/all-in-a-days-work
Your adventure awaits.
=====
Upon sci's request, I used only GM.DLS samples for this one, with basically no FX save for mastering. Enjoy :D
Couldn't fit it in upload limit at 128kbps so this is 96kbps, sorry!
Relax. Just sit tight.
It's gonn' be alllright.
They grew and grew.
Once upon a time there was a city.
New technologies were discovered.
Once upon a time there was a civilization.
...
...!!!
Join the club.
=====
Not using 3xOsc was unbelievably limiting, but I managed to do a whole song using only tb_triforce plus drum/fx samples. Enjoy.
RUSH JET
=====
No, this was NOT made using Famitracker. All 100% FL Studio 8)
of a hero's rise
and
fall
@ @
----
From points, to lines, to pads.
Beautiful shapes, taking form.
Beautiful sounds, taking flight.
=====
Can't stay for listening party tonight, but hope you guys enjoy--I know I did.
No one knows!
There is nothing more distant
Nothing more beautiful.
They simply remain,
Watching over the piles of dust as they settle.
=====
Those of you who want the link to the fixed version of my entry from last week, you can get that here:
http://db.tt/WiBQBjx3
Release date: 209X
In this age of 4D virtual reality games, it's nice to take a trip down memory lane and play some good old 2D platformers again.
======
silence at like 4:15, sorry couldn't fix render error FFFUUUU
=====
Using my laptop and mixing on headphones, so forgive the subpar quality.
Nothing here, no one here, not even a speck of dust.
But there must be something out there.
#SENSORS ON#
We will find it.
#ENGINE ON#
Come with me now.
Voyage to the end of time.
#WARP ENGAGE#
====
As promised last week, here are two uploaded "making of" videos for past OHCs:
http://www.youtube.com/watch?v=HFlnt-xT5mQ
http://www.youtube.com/watch?v=Mw2nyPTXt7I
How did you get here?
What happened to everyone else?
You don't know.
There's only one thing you do know:
There's no getting out of this place...
Ever.
=====
Recorded a video of myself compoing this time; stay tuned for a link (either via IRC, or in the vote, or in next week's description). (b^^)b
=====
This was done as a pre-OHC since I didn't know whether I could make it today. Total time taken was roughly a little over an hour, but I didn't adhere strictly to the time limit, so this is a BONUS entry (that means don't vote!).
#ALL SYSTEMS GO#
The mountain.
It seems to stretch up, to eternity.
You crane your neck, but still cannot even fathom how high it is.
But, you keep climbing.
Your pace increases, your breath quickening.
How many steps has it been? One thousand? Ten thousand? One million?
The air grows frigid.
But, you keep climbing.
Until...
Inside every point
Breathe
Gently.
You must collect the crystals.
And save the world
from chaos!
You don't know where this is. You don't know what this is. You don't know how this is. You don't know why this is.
Is it a hallucination of your mind? Are you trapped in a strange dream? Lost in the underground depths of darkness where nothing and no one can reach?
You know that your only choice is to dive deeper.
The place you are in barely seems to make sense. It -doesn't- make sense. Your sense of timing is thrown off. Strange sights and sounds bewilder your mind.
You know that your only choice is to dive deeper.
Like grasping at a thread waving in the wind, you reach out to a sparkle that catches your eye. What is that thing?
Suddenly, a flash, and you find yourself in yet another place. But this place is different, somehow. Calmer.
And at the end of the room,
there is a strange, beautiful, shimmering light.
It is beautiful.
Finally, you've decided that it's time to travel to the next.
Ever.
999.000 BPM.
Project file:
http://www.mediafire.com/?mmehnnx7ro2dzr9
Inspired by FL 3.56's "NewFruity" by Pilchard
Uses only C_Kick, C_HC, CHH, and C_Snare. No synths.
Can't stay for listening party tonight, sorry! Please leave your feedback anyways! =)
Didn't remember rendering being this hard though.
Lost in my mind
Lost in
madness
(urp!) I want to blow chunks.
I have a better idea. I'll just kill you."
Maybe this trinket can help...
don't you think?
Becoming lost, in an undersea dungeon
What is this strange new place?
Haven't we been here before?
We've gotta make a break for it.
so get your Groove on.
what is
down there?
=====
I did this compo "deaf"--namely, I had my speakers turned off, volume muted, headphones unplugged--I only had my eyes and some spectral analyzers to help "my mind's ear". I have no idea how it sounds yet.
On a related note, not having to listen to anything somehow seems to mean I can churn out more material. hmm...
all alone
Space is so cold
and so dark
I just want to meet a friend...
=====
Me and Acuity are collabing tonight since he's over at my place. I worked on this piece for the first 20 minutes, then we swapped project files, worked for another 20 minutes, and then did another swap to finish our songs up.
Falling particles of water...
aqueous. flowing.
yet somehow, still...discrete.
(I bought the VVVVVVV soundtrack recently and haven't stopped listening to it yet, so enjoy something somewhat moderately similar)
until someone turns out the lights.
one
way
to
go
from
here.
Come to save the day
I want to be warm...
(Weird stuff in 5/4)
Nothing is real. The world is fantastical. Unbelievable. Miraculous.
How can I wake myself? How do I get home?
The dreamer searches, but finds no answer.
...
Temptation.
Why go back? Why not stay a little while...?
Things here are so much...better.
Yes...embrace the dream. Live it. The dream IS your reality.
Here, where you never tire, and the night lasts for an eternity.
The dreamer begins to become...
...mad...
...there is only...
Limbo.
=====
side note: I switched over to "DDRKirby(ISQ)" with parens now, as it should have always been in the first place.
Round | Date |
---|---|
OHC712 | Jun 02, 2022 |
OHC700 | Mar 16, 2022 |
OHC684 | Nov 25, 2021 |
OHC678 | Oct 14, 2021 |
OHC676 | Sep 30, 2021 |
OHC675 | Sep 23, 2021 |
OHC671 | Aug 19, 2021 |
OHC662 | Jun 17, 2021 |
OHC655 | Apr 29, 2021 |
OHC650 | Mar 25, 2021 |
OHC647 | Mar 04, 2021 |
OHC646 | Mar 04, 2021 |
OHC645 | Feb 25, 2021 |
OHC641 | Jan 28, 2021 |
OHC629 | Oct 29, 2020 |
OHC623 | Sep 24, 2020 |
OHC622 | Sep 17, 2020 |
OHC618 | Aug 20, 2020 |
OHC613 | Jul 16, 2020 |
OHC611 | Jul 02, 2020 |
OHC603 | May 07, 2020 |
OHC601 | Apr 23, 2020 |
OHC600 | Apr 14, 2020 |
OHC598 | Apr 02, 2020 |
OHC597 | Mar 26, 2020 |
OHC594 | Mar 05, 2020 |
OHC591 | Feb 13, 2020 |
OHC589 | Jan 30, 2020 |
OHC586 | Jan 16, 2020 |
OHC582 | Dec 11, 2019 |
OHC580 | Nov 26, 2019 |
OHC579 | Nov 16, 2019 |
OHC578 | Nov 14, 2019 |
OHC575 | Oct 24, 2019 |
OHC573 | Oct 10, 2019 |
OHC571 | Sep 19, 2019 |
OHC568 | Sep 05, 2019 |
OHC567 | Aug 29, 2019 |
OHC558 | Jun 20, 2019 |
OHC557 | Jun 20, 2019 |
OHC550 | May 02, 2019 |
OHC549 | Apr 18, 2019 |
OHC545 | Mar 23, 2019 |
OHC543 | Mar 07, 2019 |
OHC542 | Mar 07, 2019 |
OHC541 | Feb 21, 2019 |
OHC540 | Feb 21, 2019 |
OHC538 | Feb 01, 2019 |
OHC537 | Jan 31, 2019 |
OHC536 | Jan 24, 2019 |
OHC535 | Jan 17, 2019 |
OHC533 | Dec 27, 2018 |
OHC531 | Dec 14, 2018 |
OHC530 | Dec 07, 2018 |
OHC529 | Nov 29, 2018 |
OHC528 | Nov 25, 2018 |
OHC527 | Nov 21, 2018 |
OHC526 | Nov 09, 2018 |
OHC525 | Nov 02, 2018 |
OHC523 | Oct 18, 2018 |
OHC522 | Oct 11, 2018 |
OHC521 | Oct 04, 2018 |
OHC500 | May 15, 2018 |
OHC402 | Jun 23, 2016 |
OHC400 | Jun 09, 2016 |
OHC381 | Jan 28, 2016 |
OHC351 | Jul 02, 2015 |
OHC347 | Jun 05, 2015 |
OHC342 | Apr 30, 2015 |
OHC341 | Apr 23, 2015 |
OHC340 | Apr 16, 2015 |
OHC338 | Apr 02, 2015 |
OHC308 | Sep 11, 2014 |
OHC306 | Aug 28, 2014 |
OHC303 | Jul 31, 2014 |
OHC302 | Jul 31, 2014 |
OHC301 | Jul 24, 2014 |
OHC300 | Jul 14, 2014 |
OHC258 | Sep 26, 2013 |
OHC211 | Oct 25, 2012 |
OHC204 | Sep 06, 2012 |
OHC200 | Aug 15, 2012 |
OHC185 | Apr 30, 2012 |
OHC184 | Apr 24, 2012 |
OHC183 | Apr 13, 2012 |
OHC181 | Apr 04, 2012 |
OHC180 | Mar 25, 2012 |
OHC179 | Mar 22, 2012 |
OHC177 | Mar 02, 2012 |
OHC174 | Feb 16, 2012 |
OHC172 | Jan 28, 2012 |
OHC171 | Jan 26, 2012 |
OHC170 | Jan 13, 2012 |
OHC169 | Jan 06, 2012 |
OHC167 | Dec 23, 2011 |
OHC166 | Dec 20, 2011 |
OHC165 | Dec 10, 2011 |
OHC164 | Dec 08, 2011 |
OHC163 | Nov 27, 2011 |
OHC162 | Nov 19, 2011 |
OHC161 | Nov 15, 2011 |
OHC160 | Nov 05, 2011 |
OHC159 | Oct 29, 2011 |
OHC158 | Oct 22, 2011 |
OHC157 | Oct 15, 2011 |
OHC156 | Oct 09, 2011 |
OHC155 | Oct 04, 2011 |
OHC154 | Sep 27, 2011 |
OHC153 | Sep 18, 2011 |
OHC152 | Sep 08, 2011 |
OHC151 | Sep 05, 2011 |
OHC150 | Aug 25, 2011 |
OHC149 | Aug 20, 2011 |
OHC147 | Aug 06, 2011 |
OHC146 | Aug 01, 2011 |
OHC145 | Jul 21, 2011 |
OHC144 | Jul 17, 2011 |
OHC143 | Jul 10, 2011 |
OHC142 | Jun 30, 2011 |
OHC141 | Jun 25, 2011 |
OHC138 | Jun 02, 2011 |
OHC136 | May 19, 2011 |
OHC135 | May 13, 2011 |
OHC134 | May 08, 2011 |
OHC133 | Apr 29, 2011 |
OHC132 | Apr 24, 2011 |
OHC131 | Apr 21, 2011 |
OHC130 | Apr 10, 2011 |
OHC128 | Mar 25, 2011 |
OHC127 | Mar 20, 2011 |
OHC126 | Mar 13, 2011 |
OHC125 | Mar 10, 2011 |
OHC123 | Feb 17, 2011 |
OHC122 | Feb 13, 2011 |
OHC121 | Feb 05, 2011 |
OHC120 | Jan 30, 2011 |
OHC119 | Jan 23, 2011 |
OHC117 | Jan 09, 2011 |
OHC115 | Dec 26, 2010 |
OHC113 | Dec 13, 2010 |
OHC112 | Dec 04, 2010 |
OHC111 | Nov 21, 2010 |
OHC110 | Nov 14, 2010 |
OHC109 | Nov 11, 2010 |