Learn. Create. Compete.

Compo is a slang word for "composition competition" commonly used by the arrangement community. It is derrived from the demoscene competitions by the same name.

Contrary to this, compos are less of a competition and more of an excerise in composition abilites. Each compo has it's own unique format and guidelines and while some are as short as 1 hour, others can last anywhere from a month, to a few months.

It's important to remember that the primary purpose of compos are to hone your skills and abilites by working within, sometimes very constricting, guidelines. These techiniques have proven essential to the growth of countless musicians.

Remember: the only way to lose a compo, is to not participate.

Recent Compo Rounds

264th 2HourTrackSundays Event (2HTS264)  Voting 2HourTrackSundays
3 days, 2 hours ago

Here is this week's theme video:

The participants have two hours to make a song and additional 15 minutes are granted for mastering and uploading. The chat happens on https://dubtrack.fm/join/2hts

Round Start: 3 days, 1 hour ago
Round Deadline: 2 days, 22 hours ago
Voting Ends: 3 days, 21 hours
One Hour Compo - Round 549 (OHC549)  Voting One Hour Compos
5 days, 19 hours ago

You're at the meeting place. At least, what you thought was the meeting place. This is right, isn't it? Then why does it feel so... wrong?

Tonight's theme is "Not Who You Expected."

You will have 1 hour to complete your song and 10 minutes to finish it up. You will then have an additional 10 minutes to upload your song. At 6 PST/9 EST you may begin your mixing, please have your files uploaded by 7:20 PST/10:20 EST. Join us for discussion in #thasauce on irc.esper.net

Round Start: 5 days, 19 hours ago
Round Deadline: 5 days, 17 hours ago
Voting Ends: 1 day, 3 hours
Stardust - Boss Theme 4 (PRC391)  Active People's ReMixing Competition
6 days, 5 hours ago

Source: Stardust (Amiga) - Boss Theme 4

"Hello, here's PRC391.

I'd thought i'd try an Amiga game, because it has a library of great soundtracks. The game is Stardust and this is Boss Theme Number 4. This triggers in level 4 of the game.

The entire soundtrack is heavily underrated and honestly unnoticed. Only true Amiga gamers will know the soundtrack, while others might well not. The game itself is a shooter, done in a more 3d environment, using sort of an illusion to generate this, never-ending tunnel aspect. I don't know exactly what it is, but it is arguably the most impressive aspect about the game, especially for 1993.

The music is also really good. Despite it coming from a infamous genre, known as techno, it's actually less repetitive as you assume it would be. What i love about the score, is all the intricate details that come in, and some of the rhythmical aspects can throw you off guard making for a truly nice slightly wonky feel. The score itself is rich and dynamic and there is a lot of scope for experimentation. It is one of the more memorable scores to the Amiga. I'd love to see an remix album of this one day, but for now, here ya go."

Link to the soundtrack:

And of course, i like to make my own midi.

Deadline is Wednesday May 8th 2019, 10:59 AM ThaSauce Time (18:00 UTC, 20:00 GMT).

Check the following site for the rules:

Check the Ocremix thread for more information (you can post questions there. It is also the place to post a song if you're not able to use this page):

After uploading, please check if your song plays and can be downloaded and played without problems.
Only upload MP3 Files.

It is not necessary to use ThaSauce. You can upload the song anywhere you want, but I must have a download link. So if you use SoundCloud, don't forget to allow downloads, otherwise your song does not count as an entry or bonus mix. I will still use ThaSauce as a possible place to submit songs and upload all the songs to the ThaSauce page to have the songs at one central place.

If ThaSauce is down, please also submit the song somewhere else with a download link and post the link in the Ocremix Thread.

Round Start: 6 days, 4 hours ago
Round Deadline: 2 weeks
Voting Ends: 2 weeks, 5 days
Battle Garregga  (StW6)  Active Spinning The Wheel
1 week ago

Hello all and welcome to the sixth edition of Spin the Wheel! A fun way to showcase appreciation of soundtrack based music in Video Games!

Today's video game to remix is here!

Be sure to read the rules here! This is to help brush your knowledge about the compo!


Current games in the wheel:

Last weeks winners was unfortunately no-one, as nobody entered. So as a result, the wheel will continue as normal, without any additional games.


The Wheel in Action!



Arcade gets a mention!

The random game that was chosen is.......

Battle Garregga 

Download available MIDI files here!


Search Battle Garregga using Ctrl + F! This game lists 3 midi files in total, 2 usable, one's a title theme. Because i'm generous, i will add some more MIDI files later, through custom transcription, this will come soon, so hang tight!

Listen to the Soundtrack:

 Information about the Game and Soundtrack: 

Battle Garregga is a bullet hell shoot-em-up created by Razing, and Published by Enlightening. The game was a big hit, in Japan, despite not being localised in America or Europe. The game involves a series of ships, in which you select a ship, and transverse through various stages destroying a large quantity of enemies, 2 many to be useful. Because of the nature of it's ridiculous fast gameplay, it is only necessary and ideal, for it to be packed with an equally fast-paced soundtrack. Scored by Manabu Namiki, using a combination of FM synthesis from the YM2151, and 4 channels of PCM, it is considered one of the best soundtracks in Shoot-Em-Ups, which i can agree. The whole soundtrack features Underground Resistance Styled Techno Compositions, nested with occasional breakbeat tracks, as well as heavy emphasis of dark atmosphere, a feature in UR and Jeff Mills, 2 of Techno's finest acts, with one being a Label and a Group, and one, a solo artist with, incredible speed in mixing. I've seen the guys work. Also included, prominently in the boss battles, is fast paced hardcore, a genre known by few, for it's loud distorted repetitive beats. Although for some, like me it can sound awesome, especially those who are familiar, or for others, it can sound like a giant fart. I'm sorry, it is believe it or not, an acquired taste. Don't blame me though, blame the many fans who love this soundtrack, and i'm no exception. I'm not trying to tell you, this is in my top ten, but i'm sure you get the idea...excuse me...

Compo starts Today at 12th April 2019! and finishes at 26th April 2019!

Voting begins on the 26th April 2019 and finishes on the 3rd May 2019. I will inform you who has won on the thread!

Please submit a valid mp3 file, in decent quality that is less than 20mb. It must be easy to access and download. A ThaSauce page will be set up soon, so if you can then submissions. It's been an on/off situation with ThaSauce, so SoundCloud is a good choice if ThaSauce isn't working for you. Right now nothing is set up, so submissions will have to be external from this thread, via download links, or streaming services. I recommend using SoundCloud as a choice of service! Add a link here on this thread, if you can.

You have 2 weeks to mix! Let's see what you have come up with! Good Luck!

Nobody has won, so anyone can enter with a full submission!

Round Start: 1 week ago
Round Deadline: 1 day, 21 hours
Voting Ends: 1 week, 2 days
263rd 2HourTrackSundays Event (2HTS263)  Completed 2HourTrackSundays
1 week, 3 days ago

Here is this week's theme video:

The participants have two hours to make a song and additional 15 minutes are granted for mastering and uploading. The chat happens on https://dubtrack.fm/join/2hts

Round Start: 1 week, 3 days ago
Round Deadline: 1 week, 3 days ago
Voting Ends: 3 days, 2 hours ago