When Kirby's feelin' that funky, poppin', electro-dance beat in the sky...
Please enjoy the little surprises throughout, especially the ending. ;) <3
Main Focuses this Round:
* Composition Simplicity (e.g. Simplistic Loops w/ MIDI, Simple Cuts & Layering)
* Use of Space (i.e. Limiting Layering & Overlapping of Instruments and/or Loops & Samples - Yet Still Using Max 16 Tracks in BandLab)
* Simple EQing & Mixing
- I tried to keep the sounds to mid-higher ranges, with a "light" and "fluffy" feel, befitting a Kirby gaming experience, whilst still adding on that sort of "Pop n' Fresh / Funky" dance beat to the song.
- Really [tried to] focus on the "MnP" part of this exercise, (not really adding too much to the song that either broke it up too much in the middle or made it too unrecognizable, but still spicing it up towards a different genre and using synths for the MIDI).
- The song is supposed to give the feeling of "dancing in (outer) space"...at least that was the intent for it.
- Song is 130 BPM, in the keys of A major vs A minor, (at least, from research, I THINK the main song is A major, lol). Genre: Electro-Pop / Euro-Pop
- The song was 6:20 or so, but I cut out the 2 mins of ending for a shortened version, (in desperately trying to keep to the MnP...although the cooldown / slowdown appropriate for dance beats tangent was nice. It was a basic reverse / reflection of the beginning section. I did want to keep it but, meh, need to learn when to curb my enthusiasm sometimes.)
- Didn't have a whole lot of time for this one, but I did the best I could, in trying to be restrictive and creative at the same time...
- Song MIDI starts @ ~00:30 (bassline for 'Candy Constellation')
- Was tempted to use vocal chops in the song, but restricted myself to just Kirby game noises.
- Includes SFX / soundfonts from:
+ Kirby's Super Star / Dream Course (SNES)
+ Super Smash Bros. (Melee / Brawl for GCN and Wii)
+ Kirby Sounds from TerminalMontage YouTube videos / Kirby: Right Back At 'Ya! cartoon