Donkey Kong Country 1: Winky's (MnP08)
Jan 24, 2014 hoboka
1) liquidwind - mix and production isn't as bad as you suggest - perhaps the most exposed 'instrument' is the choirs, but I felt they were a nice touch nonetheless. The beat and bass, including that wobble-thingy (dubstep?) were pretty cool. Bell sample is pretty swag too. I can def. feel the extra effort put into this one liquidwind, so good job mang!
2) Gario - Pretty decent take as well; didn't *feel* overly conservative - certainly within the MnP range for sure, but still a very unique sound over-all. The muffled drums might be a tad too muffled, as the rest of the soundscape is a lot more in front (except maybe the pad) - could just be personal preference. Maybe some nice wet 'verby delay on the snare would go a long way, at least, I'd prob go that path lol. Still, this is pretty good and makes for easy listening, so good stuff Gario - thanks for participating!
Thank you both!
Jan 24, 2014 MindWanderer
Gario: At first I was really concerned that the ubiquitous square arp wasn't going to be compatible with the ethereal nature of the source, and thus not be MnP enough, but when the pad kicked in, it all clicked. And it gets kicked up another notch when the drums start up. Great stuff from Gario as usual. I'd love to see a more complete mix made from this as a starting point.
hoboka: The piano and brass are really out of place here--the cheapo brass sounds especially bad, and the piano goes badly with the backing where it's used. The flute is OK, but I'm sure a better ear would have a problem with it, too. Could do without the whole first minute, it just sounds thin. With better brass, though, the mix from 1:00 on would be really good, great job of capturing the feel of the original while keeping it fresh and full.
Jan 25, 2014 Gario
Descent Into The Mines
Hoboka's submission isn't bad either - it's not as interesting as Liquidwinds track, but it IS more tonally correct. Some of the harmony work was interesting, too.
Sheesh, I'm the most boring one here, lol.
Jan 25, 2014 liquidwind
hoboka - also like the arp in yours, you did well capturing the donkey kong country aesthetic on this
Jan 25, 2014 esperado
Gario- I personally would give that saw wave pad ( i think thats what it is) some more very subtle movement during the part where theres drums. right now it just sortof sustains over the course of each note. you could have some subtle vibrato near the end of each note. I would also maybe layer it with some sort of percussive element during the parts where theres not drums playing. like maybe a synth pluck or a big taiko drum hit, something so that theres more to it than just the riser. It sounds real nice though, especially when the drums hit.
Hoboka- humanize those flutes! its also a bit odd to have them panned to the left, to my ears at least. The samples here were a bit dry sounding in some places, but i think you did well overall with the arrangement here.
Jan 26, 2014 Electrolisystem