Learn. Create. Compete.
Compo is a slang word for "composition competition" commonly used by the arrangement community. It is derrived from the demoscene competitions by the same name.
Contrary to this, compos are less of a competition and more of an excerise in composition abilites. Each compo has it's own unique format and guidelines and while some are as short as 1 hour, others can last anywhere from a month, to a few months.
It's important to remember that the primary purpose of compos are to hone your skills and abilites by working within, sometimes very constricting, guidelines. These techiniques have proven essential to the growth of countless musicians.
Remember: the only way to lose a compo, is to not participate.
Recent Compo Rounds
Source: Zork 1 - The Great Underground Empire (PlayStation 1) - Track 8
"This one is a little more obscure, but one that cannot be missed, because the music is incredible unique, and definitely worth your time in the remix department.
This one comes from a little known PlayStation game called Zork 1 - The Great Underground Empire. Now the title isn't new, because you see, this is a full remake of a classic 1980's game of the same name (1980 to be exact). It's a text adventure game, complete with a very immersive historical like storylines to really keep you going. In the original, you basically had a wall of text that would appear everytime you do an action. So like a textbook kind of adventure game (Remember this is primitive software, so graphical content was almost non-existent). And that would continue until subsequent remakes would add new technological advancements. (In the Atari days, we would mostly have single square tones to denote an action. By the NES days, square waves could produce simple music, and by the Genesis/Mega Drives days, FM Synthesis and it's capabilities, meant we could make full tracks, with a variety of instruments.) In this remake's case, we are on the PlayStation 1, so we could do full graphical capabilities for it's time, and of course full CD music. The game itself is very simplistic but fun, however what get's overlooked is the new score provided onto the PS1, which i think needs to be looked at, it's awesome. The music was composed by the only and only Yuzo Koshiro and Motohiro Kawashima, who might be legends to some, and uses in what i would call a Synth Orchestra. In this track specifically (Which is titled Track 8. I believe none of the tracks have names, I find that rather annoying to be honest), we have all the makings of rich melodic ideas, that sound like it could come right out of some medieval castle, but instead of it being lush orchestral strings and brass, the kind you expect for that kind of feeling, we have a full synthesizer palette. It's so rich in synths, that it sounds very much on the verge of being a rave track, but it's in 3/4, and features no drums of any kind, just light percussive taps on the tambourine, so it lends more to the classical music world. Honestly the track is unique, and could work in so many styles (Trance anyone? lol), hope you have fun with this!
NOTE: The video linked is the Sega Saturn version, because it was ported to both the PS1 and the Saturn. Both versions contain the same music. This is a Japanese only release, no US version is based on research, so this one is a little more rare.
ALSO NOTE: There is an extensive use of delay throughout the whole track. I didn't add that into the MIDI, because i wanted peeps to have an easy time with the MIDI, even if it's in the score. So you might need to manually add it in, if you wanted more of a 1:1 kind of approach."
Game: Zork 1 - The Great Underground Empire (PlayStation 1)
Source: Track 8 (None of the tracks have names sadly)
As usual, here's the video:
And my own custom MIDI:
The last round ended at a tie between me, TheVideoGamer and TheVodouQueen. Congratulations to both! As a result, we both get participate in a double dose round!
Here's what TheVodouQueen had to say during her pick:
"Right, so... Most people thought (especially back in the '90s) that girls weren't into video games--and if they were, they'd be playing something related to Barbie, or as later in the 2000s, the Bratz doll games, or something along those lines. But for me, as a girl, I was playing stuff like Shinobi 3. Not only was it one of my first games for the Genesis, (besides Sonic 1 & 2), it was one of my favorite of the action-platformer genre to play, (the next being Gunstar Heroes for the same system). It was also the first game with a ninja protagonist and theme I got to play, even before Ninja Gaiden or Strider. I used to play the ever-loving shit out of this, and the soundtrack is not only awesome and high-octane, but shows off a lot of what the Genesis had to offer for its 16-bit soundscape. Sad to see, again, it be one of those games on OCR grossly under-represented, with only--as far as I can see--the song 'Whirlwind' being remixed.
So, I really want to pick a source from one of the classics and my personal faves. And I hope everyone else gets to enjoy too, if they hadn't heard this one before. ^^ Going for something a lil' bit...darker, this time. Let's see what ya'll can do with it. <3 " - TheVodouQueen
Game: Shinobi III (Sega Genesis/Mega Drive)
Source: Inner Darkside
And here is what i had to say about my pick:
"I went for a game with arguably a simple soundtrack, but a damn near effective one. As you can tell, i'm a huge electronica nerd, so soundtracks like this to me, are just awesome. The game was supposed to be revolutionary, advertised as the next evolution in gaming, however it turned out to be complete garbage. Development hell, clunky controls, a soundtrack that was supposed to be by Brian May (Of Queen Fame), full motion video for all scenes, and of course 32mb of power. It never came close sadly. The robot designs were modified at the last minute, so the graphics didn't use it's full potential. The FMV scenes were scrapped, meaning only the intro is full motion video. Mirage could only license one Brain May song, already released under the name "The Dark" as an opener to his debut solo record "Back to the Light", the rest of the score was done by Richard Joseph and Jason Page (Also noted for it's rave score, than Brain's rock styled affair), and the controls were reported to be really clunky and stiff. Oh well, if you ignore the controls, the game actually looks great, especially one of the higher end, in terms of graphics.
Anyways enough about history, this track is awesome (As is, the whole soundtrack). It balances out a perfect blend of simplicity, combing Breakbeats, Bass Stabs, Cyberpunk like synth chords, and a military marching rhythm. I think this can work for a great range of styles. Hell it might even work great with dark strings for a classical music setting! All in all, this one can be integrated into some many ideas, i hope you have a lot of fun with this!" - TheVideoGamer
Game: Rise of the Robots
Source: BFH03 Builder
Deadline: 16th April @ 1PM
Closing Date: 18th April @ 1PM
Vote Ends: 25th April @ 1PM
MnP ARCHIVE - made by Trism
The windows are down. The music is up. Neon lights color her face as her hair blows in the breeze. It's been a long night but there are still a few hours left til sunrise. This night could end anywhere. Tonight's theme is "Neon Road."
Tonight's theme is a a picture Theme. Please see the resources below. The pictures are from this Drawception game:
It's the first Sunday of the month which means it's time for a special theme! Join us on Discord to find out what's happening this time around!